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README.md

Data Types

Numbers

Sanny Builder supports 32-bit integers and floating-point numbers.

Integers

Integers are whole numbers using digits 0-9, with an optional minus sign for negatives (e.g., 0, 123, -10).

Also supported:

  • Hexadecimal: Digits 0-9 and letters A-F, prefixed with 0x or -0x (e.g., 0xA, -0x90).
  • Binary: Digits 0 and 1, prefixed with 0b or -0b (e.g., 0b10110, -0b10000).

{% hint style="success" %} For your convenience Sanny's IDE has shortcuts Ctrl+H and Ctrl+B to convert numbers between decimal and hexadecimal/binary notations. {% endhint %}

The maximum integer number is 2147483647 (0x7FFFFFFF), and the minimum is -2147483648 (-0x80000000).

Floats

Floating-point numbers include whole and fractional parts separated by a dot (e.g., -100.0, -1.0, -22.434).

{% hint style="info" %} GTA III, unlike other titles, decimals are stored as 16-bit integers with a step size of 0.0625, meaning values like 0.063 are rounded to 0.0625. {% endhint %}

String Literals

Text in single quotes ('...') is a null-terminated string, limited to 7 (III, VC) or 15 (SA) characters.

script_name 'MAIN'

Empty strings like '' are allowed.

Text in double quotes ("...") is a length-prefixed string, with a maximum of 255 characters.

write_debug "Hello, world!"

Empty strings like "" are also allowed.


Use \ to escape quotes or special characters:

write_debug "Hello, \"world\"! \n 'Here we go!'"

Model Names

Model IDs defined in .ide files can be referenced by # followed by a valid model name.

request_model #CELLPHONE