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PIE crashes on levels with pre-placed buildings unless game state is a subclass of AFGGameState #381

@Th3Fanbus

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@Th3Fanbus

Try to play in editor in ExampleLevel, expect a crash on this line:

AFGGameState* gameState = CastChecked<AFGGameState>( GetWorld()->GetGameState() );

Suggested workaround: modding edit that makes the cast not checked, and adds checks where gameState gets used.

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