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@@ -12,9 +12,51 @@ handle numbers in this way. The author hopes that it is useful.
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Unmoving is written in C++20 and can target the PlayStation or most desktop OSes.
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In all cases, you will need a recent C++ compiler in order to build C++20 code.
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_TODO: Instructions go here for using Unmoving with PSn00bSDK_
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For getting a toolchain that can target the PlayStation and which can compile
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C++20 code, you will need to compile a toolchain yourself. I recommend following
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the instructions in PSn00bSDK (which this project is tested with) for manually
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compiling toolchains
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([https://github.com/Lameguy64/PSn00bSDK/blob/ffa679d4d24b891cb59aba10946368f2ec00c391/toolchain.txt](https://github.com/Lameguy64/PSn00bSDK/blob/ffa679d4d24b891cb59aba10946368f2ec00c391/toolchain.txt)), **but choose newer versions of Binutils and GCC than are specified**.
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_TODO: Instructions go here for retrieving the library with CMake or just grabbing the header_
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I used **Binutils 2.37** and **GCC 10.3.0**.
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Of course, as this is a header-only library, you could just head over to the
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[releases page](https://github.com/saxbophone/unmoving/releases) on Github and
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download the latest version of it from there and then put it in your include path to use it in your projects.
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### CMake integration
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Alternatively, you can fetch the project with CMake if you like. You need CMake 3.15 or newer
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