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Hi. The server needs to indeed set up SSL on a separate port for it to work. For webtin, the mud will need to run a tintin script locally, typically in combination with I'm not really interested in messing with flatpak, it'd be just another of a long list of things to keep track of. I doubt irc will draw enough people for it to be worth the trouble. |
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Webtin runs in the browser, so the script needs to run server side. You can save the current configuration with #write, though that'll save any other triggers/settings as well. Most people add any #config modifications to their script files. Support is typically through the discord channel, it's linked from the website. |
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I found a Linux variant that could compare with MushClient, to an extent. It's still pretty much CLI, but MUDs are CLI/TUI, most of the time. I'm just getting the hang of this. I read that telnet have an SSL option, which I wanted for my MUD games to have. Anyone got any ideas? I found that both server and client need to get their own SSL setup.
I also read that TinTin++ can render character based maps!
https://www.reddit.com/r/MUD/comments/zemgo5/for_mud_admins_webtin/
https://www.reddit.com/r/MUD/comments/7cwujr/a_mapper_that_works_with_every_single_mud_mush/
Wow! Looks pretty amazing. Now, MUDs can compare to Medievia MUD. Thing is, I am not sure if it is the server's responsibility to render such 'graphics'.
Most importantly, I was wondering if there is a chance that TinTin++ could host its own channel on irc.liberia.chat:6697? Maybe there could be a Flatpak/Flathub build of TinTin++?
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