Releases: scenemax3d/scenemax3d-desktop
Releases · scenemax3d/scenemax3d-desktop
v2.0.1
This release brings us so many fascinating features for improved productivity and quality like:
MCP server with more than 60 tools for performing automation tasks against the IDE via any AI Agents supporting the MCP protocol like Claude and Codex. There's also built-in Gemma4 model support
Automatic upload of game artifacts to ITCH.io
New game camera system with configurable ready-to-use First person / 3rd person / Fighting camera cameras + various camera modifiers
UI Pop-up messages
Animation imports using MonkeyWrench
And much more...
What's Changed
- update main readme file by @scenemax3d in #24
- roadmap by @scenemax3d in #25
- Messaging system by @scenemax3d in #26
- Shader issue by @scenemax3d in #27
- camera system part 2 including modifiers by @scenemax3d in #28
- initial assets importer based on sgold's MonkeyWrench by @scenemax3d in #29
- material editor designer document by @scenemax3d in #30
- Itch integration by @scenemax3d in #31
- initial MCP server support by @scenemax3d in #32
- Ide mcp server by @scenemax3d in #33
- MCP documentation by @scenemax3d in #34
- improved MCP tools + some more primitive shapes by @scenemax3d in #35
- projects config by @scenemax3d in #36
- models auto fit + fix empty JSON by @scenemax3d in #37
- Stable grammar performance by @scenemax3d in #38
- pop-up messages by @scenemax3d in #39
- Fix game switch by @scenemax3d in #40
- UI mcp tools by @scenemax3d in #41
- fix package & deployment by @scenemax3d in #42
Full Changelog: v2.0.0...v2.0.1
v2.0.0
What's Changed
- Support fonts creation by @scenemax3d in #1
- fix git branch label position by @scenemax3d in #2
- Game UI system by @scenemax3d in #7
- Shaders system by @scenemax3d in #8
- Shaders - run-time support by @scenemax3d in #9
- Environment shader system by @scenemax3d in #10
- support screen modes using ANTLR parser by @scenemax3d in #11
- fix run-time audio tear-down exception by @scenemax3d in #12
- UI image - allow changing sprite frame and replacing the sprite at ru… by @scenemax3d in #13
- package & deploy for Win/Linux/OSX by @scenemax3d in #14
- initial support for web start by @scenemax3d in #15
- Effekseer particle system by @scenemax3d in #16
- Clean build check by @scenemax3d in #17
- Clean build check by @scenemax3d in #18
- effects position and rendering fixes by @scenemax3d in #19
- Initial cinematic camera 1 cd by @scenemax3d in #20
- cinematic camera docs by @scenemax3d in #21
- fix package & deployment by @scenemax3d in #22
- Setup project by @scenemax3d in #23
New Contributors
- @scenemax3d made their first contribution in #1
Full Changelog: https://github.com/scenemax3d/scenemax3d-desktop/commits/v2.0.0