This release brings us so many fascinating features for improved productivity and quality like:
MCP server with more than 60 tools for performing automation tasks against the IDE via any AI Agents supporting the MCP protocol like Claude and Codex. There's also built-in Gemma4 model support
Automatic upload of game artifacts to ITCH.io
New game camera system with configurable ready-to-use First person / 3rd person / Fighting camera cameras + various camera modifiers
UI Pop-up messages
Animation imports using MonkeyWrench
And much more...
What's Changed
- update main readme file by @scenemax3d in #24
- roadmap by @scenemax3d in #25
- Messaging system by @scenemax3d in #26
- Shader issue by @scenemax3d in #27
- camera system part 2 including modifiers by @scenemax3d in #28
- initial assets importer based on sgold's MonkeyWrench by @scenemax3d in #29
- material editor designer document by @scenemax3d in #30
- Itch integration by @scenemax3d in #31
- initial MCP server support by @scenemax3d in #32
- Ide mcp server by @scenemax3d in #33
- MCP documentation by @scenemax3d in #34
- improved MCP tools + some more primitive shapes by @scenemax3d in #35
- projects config by @scenemax3d in #36
- models auto fit + fix empty JSON by @scenemax3d in #37
- Stable grammar performance by @scenemax3d in #38
- pop-up messages by @scenemax3d in #39
- Fix game switch by @scenemax3d in #40
- UI mcp tools by @scenemax3d in #41
- fix package & deployment by @scenemax3d in #42
Full Changelog: v2.0.0...v2.0.1