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Lagging on Saving #261

@ownself

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@ownself

Hello, I have installed Rosly.nvim as my C# LSP Server with default setup, and I'm loving it for obviously better performance than OmniSharp.

And it works perfectly on regular project.

But when I try to apply this to my day job project which is a huge unity game project(Project about 100GB size), every time when I save it it's about 1~2 second time lagging. When I disable Rosly.nvim the problem it's gone.

I wonder if there is anything that I missed about correctly using Roslyn.nvim, any help would be thankful.

Thank you in advance.

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