-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathaodvugd_processor_factory.cpp
More file actions
162 lines (151 loc) · 4.68 KB
/
Copy pathaodvugd_processor_factory.cpp
File metadata and controls
162 lines (151 loc) · 4.68 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
#include "_legacyapps_enable_cmake.h"
#ifdef ENABLE_AODVUGD
#include "legacyapps/aodvugd/aodvugd_processor_factory.h"
#include "legacyapps/aodvugd/aodvugd_processor.h"
#include "legacyapps/aodvugd/aodvugd_processorhello.h"
#include "legacyapps/aodvugd/aodvugd_ping_app.h"
#include "sys/processors/processor_keeper.h"
#include "sys/simulation/simulation_controller.h"
#include <iostream>
using namespace std;
using namespace shawn;
namespace aodvugd
{
// ----------------------------------------------------------------------
void
AodvUgdProcessorFactory::
register_factory( SimulationController& sc )
throw()
{
sc.processor_keeper_w().add( new AodvUgdProcessorFactory );
}
// ----------------------------------------------------------------------
AodvUgdProcessorFactory::
AodvUgdProcessorFactory()
{
cout << "AodvUgdProcessorFactory constructor" << endl;
}
// ----------------------------------------------------------------------
AodvUgdProcessorFactory::
~AodvUgdProcessorFactory()
{
cout << "AodvUgdProcessorFactory destructor" << endl;
}
// ----------------------------------------------------------------------
std::string
AodvUgdProcessorFactory::
name( void )
const throw()
{
return "aodvugd";
}
// ----------------------------------------------------------------------
std::string
AodvUgdProcessorFactory::
description( void )
const throw()
{
return "Shawn AODV Universidad Gaston Dachary Processor";
}
// ----------------------------------------------------------------------
shawn::Processor*
AodvUgdProcessorFactory::
create( void )
throw()
{
return new aodvugd::AodvUgdProcessor;
}
// ----------------------------------------------------------------------
// ------------------------ HELLO ----------------------------------------------
// ----------------------------------------------------------------------
void
AodvUgdProcessorFactoryHello::
register_factory( SimulationController& sc )
throw()
{
sc.processor_keeper_w().add( new AodvUgdProcessorFactoryHello );
}
// ----------------------------------------------------------------------
AodvUgdProcessorFactoryHello::
AodvUgdProcessorFactoryHello()
{
cout << "AodvUgdProcessorFactoryHello constructor" << endl;
}
// ----------------------------------------------------------------------
AodvUgdProcessorFactoryHello::
~AodvUgdProcessorFactoryHello()
{
cout << "AodvUgdProcessorFactoryHello destructor" << endl;
}
// ----------------------------------------------------------------------
std::string
AodvUgdProcessorFactoryHello::
name( void )
const throw()
{
return "aodvugdhello";
}
// ----------------------------------------------------------------------
std::string
AodvUgdProcessorFactoryHello::
description( void )
const throw()
{
return "Shawn AODV Universidad Gaston Dachary Processor";
}
// ----------------------------------------------------------------------
shawn::Processor*
AodvUgdProcessorFactoryHello::
create( void )
throw()
{
return new aodvugd::AodvUgdProcessorHello;
}
// ----------------------------------------------------------------------
// ------------------------ PING ----------------------------------------------
// ----------------------------------------------------------------------
void
AodvUgdProcessorFactoryPingApp::
register_factory( SimulationController& sc )
throw()
{
sc.processor_keeper_w().add( new AodvUgdProcessorFactoryPingApp );
}
// ----------------------------------------------------------------------
AodvUgdProcessorFactoryPingApp::
AodvUgdProcessorFactoryPingApp()
{
cout << "AodvUgdProcessorFactoryPingApp constructor" << endl;
}
// ----------------------------------------------------------------------
AodvUgdProcessorFactoryPingApp::
~AodvUgdProcessorFactoryPingApp()
{
cout << "AodvUgdProcessorFactoryPingApp destructor" << endl;
}
// ----------------------------------------------------------------------
std::string
AodvUgdProcessorFactoryPingApp::
name( void )
const throw()
{
return "aodvPingApp";
}
// ----------------------------------------------------------------------
std::string
AodvUgdProcessorFactoryPingApp::
description( void )
const throw()
{
return "Shawn AODV modulo Ping";
}
// ----------------------------------------------------------------------
shawn::Processor*
AodvUgdProcessorFactoryPingApp::
create( void )
throw()
{
return new aodvugd::PingApp;
}
}
#endif