- Combine earlier memory and primitive lessons into a rendering-adjacent compute pipeline.
- Which list-building strategy performs best across sparse, dense, and clustered scene distributions?
naive_appendlocal_stagingcompacted_lists- coherent and incoherent scene ordering
- Build bin or cluster membership lists from the same deterministic scene generator.
- Compare pipeline variants under several scene distributions while keeping object counts and correctness rules fixed.
- Total GPU time by pipeline variant.
- Stage breakdown for list construction.
- Practical winner by scene distribution.
- This is an end-to-end engineering experiment, not a pure microbenchmark.
- A good result is one that explains which earlier primitive or access-pattern choice mattered in the final pipeline.