Skip to content

Latest commit

 

History

History
26 lines (20 loc) · 966 Bytes

File metadata and controls

26 lines (20 loc) · 966 Bytes

Experiment 25: Spatial Binning or Clustered Culling Capstone

1. Focus

  • Combine earlier memory and primitive lessons into a rendering-adjacent compute pipeline.

2. Question

  • Which list-building strategy performs best across sparse, dense, and clustered scene distributions?

3. Variants

  • naive_append
  • local_staging
  • compacted_lists
  • coherent and incoherent scene ordering

4. Method

  • Build bin or cluster membership lists from the same deterministic scene generator.
  • Compare pipeline variants under several scene distributions while keeping object counts and correctness rules fixed.

5. Outputs

  • Total GPU time by pipeline variant.
  • Stage breakdown for list construction.
  • Practical winner by scene distribution.

6. Interpretation

  • This is an end-to-end engineering experiment, not a pure microbenchmark.
  • A good result is one that explains which earlier primitive or access-pattern choice mattered in the final pipeline.