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| 1 | +cmake_minimum_required(VERSION 3.16) |
| 2 | +project(vk_bench LANGUAGES CXX) |
| 3 | + |
| 4 | +set(CMAKE_CXX_STANDARD 17) |
| 5 | +set(CMAKE_CXX_STANDARD_REQUIRED ON) |
| 6 | +set(CMAKE_CXX_EXTENSIONS OFF) |
| 7 | + |
| 8 | +find_package(Vulkan REQUIRED) |
| 9 | +include(cmake/compile_shaders.cmake) |
| 10 | + |
| 11 | +option(VK_BENCH_ENABLE_WINDOW "Enable window mode support (requires GLFW)" ON) |
| 12 | +option(VK_BENCH_FETCH_GLFW |
| 13 | + "Download and build GLFW if it is not available on the system" ON) |
| 14 | + |
| 15 | +set(VK_BENCH_HAS_WINDOW OFF) |
| 16 | +set(VK_BENCH_GLFW_TARGET "") |
| 17 | + |
| 18 | +if (VK_BENCH_ENABLE_WINDOW) |
| 19 | + find_package(glfw3 QUIET) |
| 20 | + |
| 21 | + if (glfw3_FOUND) |
| 22 | + set(VK_BENCH_HAS_WINDOW ON) |
| 23 | + set(VK_BENCH_GLFW_TARGET glfw) |
| 24 | + message(STATUS "Using system glfw3 package") |
| 25 | + elseif (VK_BENCH_FETCH_GLFW) |
| 26 | + include(FetchContent) |
| 27 | + FetchContent_Declare( |
| 28 | + glfw |
| 29 | + GIT_REPOSITORY https://github.com/glfw/glfw.git |
| 30 | + GIT_TAG 3.4 |
| 31 | + ) |
| 32 | + set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) |
| 33 | + set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) |
| 34 | + set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) |
| 35 | + set(GLFW_INSTALL OFF CACHE BOOL "" FORCE) |
| 36 | + FetchContent_MakeAvailable(glfw) |
| 37 | + set(VK_BENCH_HAS_WINDOW ON) |
| 38 | + set(VK_BENCH_GLFW_TARGET glfw) |
| 39 | + message(STATUS "Using fetched GLFW (3.4)") |
| 40 | + else() |
| 41 | + message(STATUS |
| 42 | + "glfw3 not found and VK_BENCH_FETCH_GLFW=OFF: windowed rendering disabled, use --headless") |
| 43 | + endif() |
| 44 | +else() |
| 45 | + message(STATUS "VK_BENCH_ENABLE_WINDOW=OFF: windowed rendering disabled, use --headless") |
| 46 | +endif() |
| 47 | + |
| 48 | +set(SHADER_DIR "${CMAKE_CURRENT_SOURCE_DIR}/shaders") |
| 49 | +set(SPIRV_DIR "${CMAKE_CURRENT_BINARY_DIR}/shaders") |
| 50 | +file(TO_CMAKE_PATH "${SPIRV_DIR}" SPIRV_DIR_CMAKE) |
| 51 | +vk_compile_slang_shaders(SHADER_OUTPUTS vk-bench-shaders "${SHADER_DIR}" "${SPIRV_DIR}") |
| 52 | + |
| 53 | +add_executable(vk-bench src/main.cpp) |
| 54 | +target_include_directories(vk-bench PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/include") |
| 55 | +target_compile_definitions(vk-bench PRIVATE VK_BENCH_SHADER_DIR="${SPIRV_DIR_CMAKE}") |
| 56 | +target_link_libraries(vk-bench PRIVATE Vulkan::Vulkan) |
| 57 | +if (VK_BENCH_HAS_WINDOW) |
| 58 | + target_link_libraries(vk-bench PRIVATE ${VK_BENCH_GLFW_TARGET}) |
| 59 | + target_compile_definitions(vk-bench PRIVATE VK_BENCH_HAS_WINDOW=1) |
| 60 | +else() |
| 61 | + target_compile_definitions(vk-bench PRIVATE VK_BENCH_HAS_WINDOW=0) |
| 62 | +endif() |
| 63 | + |
| 64 | +add_dependencies(vk-bench vk-bench-shaders) |
| 65 | + |
| 66 | +install(TARGETS vk-bench RUNTIME DESTINATION bin) |
| 67 | +install(FILES ${SHADER_OUTPUTS} DESTINATION bin/shaders) |
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