Hi dear author, I have encountered a problem, when I generate fragments using my own mesh data, the process is slow and generate many useless fractures. I called them useless fractures because their size are only 1Kb. Besides each generated fracture has too many pieces, almost every generated fracture has 20 to 30 pieces, even more than 30(including useless fractures). My mesh was converted from voxel data and points have been normalized to [-0.5, 0.5]. And num_modes=20, num_impacts=80, cage_size=4000. My mesh look like the piture, the left is my data, the right is an example in breaking bad dataset. Can you give me some advices?

Hi dear author, I have encountered a problem, when I generate fragments using my own mesh data, the process is slow and generate many useless fractures. I called them useless fractures because their size are only 1Kb. Besides each generated fracture has too many pieces, almost every generated fracture has 20 to 30 pieces, even more than 30(including useless fractures). My mesh was converted from voxel data and points have been normalized to [-0.5, 0.5]. And num_modes=20, num_impacts=80, cage_size=4000. My mesh look like the piture, the left is my data, the right is an example in breaking bad dataset. Can you give me some advices?
