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Description
This issue is for tracking the slang capabilities that slang-rhi currently detects. We want to get to a point where we can detect all capabilities on device creation.
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textualTarget -
hlsl -
c -
cpp -
cuda -
metal -
spirv -
wgsl -
slangvm -
_spirv_1_0 -
_spirv_1_1 -
_spirv_1_2 -
_spirv_1_3 -
_spirv_1_4 -
_spirv_1_5 -
_spirv_1_6 -
metallib_2_3 -
metallib_2_4 -
metallib_3_0 -
metallib_3_1 -
_sm_4_0 -
_sm_4_1 -
_sm_5_0 -
_sm_5_1 -
_sm_6_0 -
_sm_6_1 -
_sm_6_2 -
_sm_6_3 -
_sm_6_4 -
_sm_6_5 -
_sm_6_6 -
_sm_6_7 -
_sm_6_8 -
_sm_6_9 -
hlsl_nvapi -
hlsl_2018 -
_cuda_sm_1_0 -
_cuda_sm_2_0 -
_cuda_sm_3_0 -
_cuda_sm_3_5 -
_cuda_sm_4_0 -
_cuda_sm_5_0 -
_cuda_sm_6_0 -
_cuda_sm_7_0 -
_cuda_sm_8_0 -
_cuda_sm_9_0 -
vertex -
fragment -
compute -
hull -
domain -
geometry -
dispatch -
_raygen -
_intersection -
_anyhit -
_closesthit -
_callable -
_miss -
_mesh -
_amplification -
SPV_EXT_fragment_shader_interlock -
SPV_EXT_physical_storage_buffer -
SPV_EXT_fragment_fully_covered -
SPV_EXT_descriptor_indexing -
SPV_EXT_shader_atomic_float_add -
SPV_EXT_shader_atomic_float16_add -
SPV_EXT_shader_atomic_float_min_max -
SPV_EXT_mesh_shader -
SPV_EXT_demote_to_helper_invocation -
SPV_KHR_maximal_reconvergence -
SPV_KHR_quad_control -
SPV_KHR_fragment_shader_barycentric -
SPV_KHR_non_semantic_info -
SPV_KHR_ray_tracing -
SPV_KHR_ray_query -
SPV_KHR_ray_tracing_position_fetch -
SPV_KHR_shader_clock -
SPV_NV_shader_subgroup_partitioned -
SPV_KHR_subgroup_rotate -
SPV_NV_ray_tracing_motion_blur -
SPV_NV_shader_invocation_reorder -
SPV_NV_shader_image_footprint -
SPV_KHR_compute_shader_derivatives -
SPV_GOOGLE_user_type -
SPV_EXT_replicated_composites -
SPV_NV_cooperative_vector -
SPV_KHR_cooperative_matrix -
spvAtomicFloat32AddEXT -
spvAtomicFloat16AddEXT -
spvAtomicFloat64AddEXT -
spvInt64Atomics -
spvAtomicFloat32MinMaxEXT -
spvAtomicFloat16MinMaxEXT -
spvAtomicFloat64MinMaxEXT -
spvDerivativeControl -
spvImageQuery -
spvImageGatherExtended -
spvSparseResidency -
spvImageFootprintNV -
spvMinLod -
spvFragmentShaderPixelInterlockEXT -
spvFragmentBarycentricKHR -
spvFragmentFullyCoveredEXT -
spvGroupNonUniformBallot -
spvGroupNonUniformShuffle -
spvGroupNonUniformArithmetic -
spvGroupNonUniformQuad -
spvGroupNonUniformVote -
spvGroupNonUniformPartitionedNV -
spvGroupNonUniformRotateKHR -
spvRayTracingMotionBlurNV -
spvMeshShadingEXT -
spvRayTracingKHR -
spvRayTracingPositionFetchKHR -
spvRayQueryKHR -
spvRayQueryPositionFetchKHR -
spvShaderInvocationReorderNV -
spvShaderClockKHR -
spvShaderNonUniformEXT -
spvShaderNonUniform -
spvDemoteToHelperInvocationEXT -
spvDemoteToHelperInvocation -
spvReplicatedCompositesEXT -
spvCooperativeVectorNV -
spvCooperativeVectorTrainingNV -
spvCooperativeMatrixKHR -
spvMaximalReconvergenceKHR -
spvQuadControlKHR
The OpenGL related capabilities are not relevant, because slang-rhi does not provide an OpenGL backend.
glslglsl_spirv_1_0glsl_spirv_1_1glsl_spirv_1_2glsl_spirv_1_3glsl_spirv_1_4glsl_spirv_1_5glsl_spirv_1_6_GLSL_130_GLSL_140_GLSL_150_GLSL_330_GLSL_400_GLSL_410_GLSL_420_GLSL_430_GLSL_440_GLSL_450_GLSL_460_GL_EXT_buffer_reference_GL_EXT_buffer_reference_uvec2_GL_EXT_debug_printf_GL_EXT_demote_to_helper_invocation_GL_EXT_fragment_shader_barycentric_GL_EXT_mesh_shader_GL_EXT_nonuniform_qualifier_GL_EXT_ray_query_GL_EXT_ray_tracing_GL_EXT_ray_tracing_position_fetch_GL_EXT_samplerless_texture_functions_GL_EXT_shader_atomic_float_GL_EXT_shader_atomic_float_min_max_GL_EXT_shader_atomic_float2_GL_EXT_shader_atomic_int64_GL_EXT_shader_explicit_arithmetic_types_int64_GL_EXT_shader_image_load_store_GL_EXT_shader_realtime_clock_GL_EXT_texture_query_lod_GL_EXT_texture_shadow_lod_GL_EXT_maximal_reconvergence_GL_EXT_shader_quad_control_GL_ARB_derivative_control_GL_ARB_fragment_shader_interlock_GL_ARB_gpu_shader5_GL_ARB_shader_image_load_store_GL_ARB_shader_image_size_GL_ARB_texture_multisample_GL_ARB_shader_texture_image_samples_GL_ARB_sparse_texture_GL_ARB_sparse_texture2_GL_ARB_sparse_texture_clamp_GL_ARB_texture_gather_GL_ARB_texture_query_levels_GL_ARB_shader_clock_GL_ARB_gpu_shader_int64_GL_ARB_shader_clock64_GL_KHR_memory_scope_semantics_GL_KHR_shader_subgroup_arithmetic_GL_KHR_shader_subgroup_ballot_GL_KHR_shader_subgroup_basic_GL_KHR_shader_subgroup_clustered_GL_KHR_shader_subgroup_quad_GL_KHR_shader_subgroup_shuffle_GL_KHR_shader_subgroup_shuffle_relative_GL_KHR_shader_subgroup_vote_GL_KHR_shader_subgroup_rotate_GL_NV_compute_shader_derivatives_GL_NV_fragment_shader_barycentric_GL_NV_gpu_shader5_GL_NV_ray_tracing_GL_NV_ray_tracing_motion_blur_GL_NV_shader_atomic_fp16_vector_GL_NV_shader_invocation_reorder_GL_NV_shader_subgroup_partitioned_GL_NV_shader_texture_footpri
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