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#5 Set up the project and wired up Unity to work with Visual Studio Code.
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.github/workflows/develop-branch.yml

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@@ -15,31 +15,23 @@ jobs:
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uses: actions/checkout@v4
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with:
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lfs: true
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# Create Library and Build folder automatically, since they are excluded in the .gitignore
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- name: Create Library folder
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run: mkdir -p UnityProject/AR_Pool/Library
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# Build folder
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- name: Create Build folder
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run: mkdir -p UnityProject/AR_Pool/Build
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# Remove Unnecessary Video Files
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- name: Remove Unnecessary Video Files
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run: find UnityProject/AR_Pool/Library/PackageCache -type f -name "*.mp4" -delete || true
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# Cache
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- uses: actions/cache@v3
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with:
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path: UnityProject/AR_Pool/Library
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key: Library-${{ hashFiles('UnityProject/AR_Pool/Assets/**', 'UnityProject/AR_Pool/Packages/**', 'UnityProject/AR_Pool/ProjectSettings/**') }}
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restore-keys: |
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Library-
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# Remove Unnecessary Video Files
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- name: Remove Unnecessary Video Files
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run: find UnityProject/AR_Pool/Library/PackageCache -type f -name "*.mp4" -delete || true
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# Build
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- name: Build project
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uses: game-ci/unity-builder@v4
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with:
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projectPath: UnityProject/AR_Pool
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targetPlatform: Android
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buildOutputPath: UnityProject/AR_Pool/Build
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# Remove Unnecessary Video Files
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- name: Remove Unnecessary Video Files

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