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This repository was archived by the owner on Mar 30, 2019. It is now read-only.
This repository was archived by the owner on Mar 30, 2019. It is now read-only.

ClosestPointPointTriangle() always falls through to final case #641

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@Muon

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@Muon

Collision.ClosestPointPointTriangle() doesn't return when it assigns the outputs, so it always falls through to the final case, making the result garbage most of the time.

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