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This repository was archived by the owner on Mar 30, 2019. It is now read-only.
This repository was archived by the owner on Mar 30, 2019. It is now read-only.

How to dispose bitmap #878

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@lufuguo

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@lufuguo

public D2D.Bitmap LoadBitmapFromFile(String filename,int frameIndex = 0)
{
D2D.Bitmap bitmap = null;
NativeFileStream fileStream = new NativeFileStream(filename, NativeFileMode.Open, NativeFileAccess.Read);
BitmapDecoder bitmapDecoder = new BitmapDecoder(_imagingFactory, fileStream, DecodeOptions.CacheOnDemand);
BitmapFrameDecode frame = bitmapDecoder.GetFrame(0);
FormatConverter converter = new FormatConverter(_imagingFactory);
converter.Initialize(frame, SharpDX.WIC.PixelFormat.Format32bppPRGBA);

        bitmap = SharpDX.Direct2D1.Bitmap1.FromWicBitmap(_renderTarget, converter);
        return bitmap;
    }

When I load bitmap from file continuous using this code ,memory increase all the time . [Bitmap object] dispose function have no effect, [GC.Collect] have no effect also.This [Bitmap object] how to dispose.Help me please.

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