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Fix images in Mapping Analysis ppy#1 - Flow news post (ppy#14165)
* fix images * remove (broken) header. let it be default * add default header
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news/2013/2013-09-15-mapping-analysis-1-flow.md

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Hello everyone, I'm Shiro, and here is the first post of a map analysis series in which I will go over common mistakes I've found through my modding history, explaining why they are mistakes and how to fix them.
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![](/wiki/shared/news/2013-09-15-mapping-analysis-1-flow/tumblr_inline_mr7tu7tf6i1qz4rgp.png)
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![](https://osu.ppy.sh/images/headers/news-show-default.jpg)
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Keep in mind that flow is subjective, and that things defined as "broken" here might work under certain circumstances. This article assumes that the flow tries to be smooth in a neutral setup.
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They are the simplest objects in the game. When playing, the cursor goes simply from the centre of a circle to the centre of the next one:
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![](https://78.media.tumblr.com/6f3beb2eb163835c403173230ada2352/tumblr_inline_mr7sjxuBEp1qz4rgp.png)
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![](/wiki/shared/news/2013-09-15-mapping-analysis-1-flow/tumblr_inline_mr7sjxuBEp1qz4rgp.png)
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This creates a path to follow, and usually plays well. Charles445 refers to this as **linear flow**. It is the most basic flow.
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## Sliders
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Sliders basically have two ends: the first one and the last one. They are completely different in terms of playability: the first end needs to be hit properly like a circle (except getting a 50 or a miss on it will cause a combobreak and a 100 on the slider, referred to as sliderbreak):
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![](/wiki/shared/news/2013-09-15-mapping-analysis-1-flow/tumblr_inline_mr7sjxuBEp1qz4rgp.png)
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![](/wiki/shared/news/2013-09-15-mapping-analysis-1-flow/tumblr_inline_mr7sy1Gugk1qz4rgp.png)
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However, the last end of the slider does not need to be hit properly and has an entire area in which it can be left while still having a 300:
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