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Copy pathsnake_game1.py
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188 lines (147 loc) · 3.66 KB
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import turtle
import time
import random
delay0 = 0.2
delay = delay0
px = 20
maxx = 500
maxy = 500
# Score
score = 0
high_score = 0
# setup the screen
wn = turtle.Screen()
wn.title("Snake Game")
wn.bgcolor("green")
wn.setup(width=maxx, height=maxy)
wn.tracer(0) # turns off animation on screen
# Snake head
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("red")
head.penup() # does not draw lines
head.goto(0,0) # default location set
head.direction = "up"
# Snake body
segments = []
# Snake food
food = turtle.Turtle()
food.speed(0)
food.shape("turtle")
food.color("white")
food.penup() # does not draw lines
food.goto(0,100) # default location set
# Pen
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("black")
pen.penup()
pen.hideturtle()
pen.goto(0,maxy/2-30)
pen.write("Score: 0 High Score: 0", align="center", font=("Courier", 24, "normal"))
# Functions
def go_up():
if head.direction != "down":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "down"
def go_left():
if head.direction != "right":
head.direction = "left"
def go_right():
if head.direction != "left":
head.direction = "right"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + px)
if head.direction == "down":
y = head.ycor()
head.sety(y - px)
if head.direction == "left":
x = head.xcor()
head.setx(x - px)
if head.direction == "right":
x = head.xcor()
head.setx(x + px)
def clear_score():
score = 0
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))
# Keyboard bindings
wn.listen()
wn.onkeypress(go_up, "w")
wn.onkeypress(go_down, "s")
wn.onkeypress(go_left, "a")
wn.onkeypress(go_right, "d")
# Main game loop
while True:
wn.update()
# Check for collision with border
if head.xcor()>maxx/2-10 or head.xcor()<-maxx/2+10 or head.ycor()>maxy/2-10 or head.ycor()<-maxy/2+10:
print("Collided with edge!")
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
# Hide the segments (doing this since don't know how to actually delete it)
for segment in segments:
segment.goto(2*maxx,2*maxy)
# Clear segments list
segments.clear()
# Reset score
clear_score()
# Reset delay
delay = delay0
# Check for collision with food
if head.distance(food) < px:
# move food to a random spot on screen
print("Collided with food!")
x = random.randint(-maxx/2+10,maxx/2-10)
y = random.randint(-maxy/2+10,maxy/2-10)
food.goto(x,y)
# add a segment
new_segment = turtle.Turtle();
new_segment.speed(0)
new_segment.shape("circle")
new_segment.color("grey")
new_segment.penup()
segments.append(new_segment)
# lower delay
delay -= 0.01
# add score
score += 10
if score > high_score:
high_score = score
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))
# Move end segments first in reverse order
for index in range(len(segments)-1,0,-1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x,y)
# Move segment 0 to where the head is
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x,y)
move()
# Check for head collision with the body segments
for segment in segments:
if segment.distance(head) < px:
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
# Hide segments
for segment in segments:
segment.goto(maxx*2,maxy*2)
# Clear segments list
segments.clear()
# Reset score
clear_score()
# Reset delay
delay = delay0
time.sleep(delay)
wn.mainloop() # keeps window open