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[WIP] SwiftUI view の実装を追加 #212
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zztkm
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Jan 31, 2025
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| class VideoController: ObservableObject { | ||
| var stream: MediaStream? | ||
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| // init() で VideoView を生成すると次のエラーが出るので、生成のタイミングを遅らせておく | ||
| // Failed to bind EAGLDrawable: <CAEAGLLayer: 0x********> to GL_RENDERBUFFER 1 | ||
| lazy var videoView = VideoView() | ||
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| @Published var isCleared: Bool = false | ||
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| init(stream: MediaStream?) { | ||
| self.stream = stream | ||
| } | ||
| } |
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SwiftUIVideoView の内部状態を変えたいユーザーのための VideoController.
こいつはユーザーの View 内で利用することを想定してるので、状態変更用のメソッドを実装して提供してあげる必要がある(というのを以前実装したときは理解できてなかった。
状態変更のロジックは VideoController に寄せると View の実装がシンプルになって良さそう。
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別のブランチで対応を進めるためクローズします。 |
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以前の PR の再実装: #140