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📋 NOTICE — what the MIT licence does and does not cover

LICENSE is plain MIT and covers the source code of Commander In Chief. It does not grant rights to the bundled art, audio, or other assets. This file is the scope note; ASSETS.md is the full per-directory provenance map. 🗺️

🎨 Art

🛠️ Procedural Generated by tools/gen_*.py — owned by the project
🤖 Generative-AI Soldier sprites, boss / vehicle / desert pieces, and the intro key art, commissioned by the project — owned by the project (per-row service terms in ASSETS.md)
🆓 CC0 assets/cc0/ and assets/fonts/, each shipping its own CC0 notice

Art from third-party packs was bundled in earlier revisions. All of it was replaced with owned or CC0 work, and removed from the working tree and from git history on 2026-07-27. ⚠️ Clones made before that date are on rewritten history and must be re-cloned.

🔊 Audio

The audio under assets/vo/ and assets/audio/ is synthesized speech commissioned for this project and owned by it. It was generated through a hosted TTS service (ElevenLabs) using that service's stock voice roster — "in-house" means we commissioned it, not that no third party was involved, so check the service's output-ownership terms before redistributing. ASSETS.md has the per-folder record.

🎭 Likeness

On the commander likeness — read this before redistributing

The likeness of an identifiable public figure appears in two places, not one:

Path How
assets/vo/ (56 mp3) The commander barks imitate that person's voice
assets/ui/intro/keyart.png A painted caricature of that person's face, drawn full-canvas on the boot splash every launch

The player sprites in assets/troops/ were also prompted toward the same hair and silhouette (see assets/troops/GENERATED_ASSET_SOURCE.md), though they are 32px and far less recognisable than the two above.

The project owns the recordings and the image; right of publicity belongs to that person and is not the project's to grant. It was never a licensing question, so no licence — MIT or otherwise — resolves it.

They are published as satire, a deliberate decision by the owner. If you redistribute or reuse this repository, that question travels with both. The cleanest way to avoid inheriting it is to drop assets/vo/ and assets/ui/intro/keyart.png from your build; the game runs without either — src/main.gd guards both loads with ResourceLoader.exists and the splash simply skips the missing beat. (docs/media/keyart_hero.png, the README hero image, is a higher-resolution sibling render of the same key art — drop it too if you keep the README.)

🧾 Third-party

Component Licence
Godot Engine (exported binaries include the engine runtime) MIT
Kenney CC0 asset base (assets/cc0/) CC0 1.0
PixelOperator8 font (assets/fonts/) CC0 1.0

Code is MIT. Assets are owned or CC0. The likeness — voice and face — is a decision, not a licence. ⚖️