LICENSE is plain MIT and covers the source code of Commander In Chief.
It does not grant rights to the bundled art, audio, or other assets. This file is the
scope note; ASSETS.md is the full per-directory provenance map. 🗺️
| 🛠️ Procedural | Generated by tools/gen_*.py — owned by the project |
| 🤖 Generative-AI | Soldier sprites, boss / vehicle / desert pieces, and the intro key art, commissioned by the project — owned by the project (per-row service terms in ASSETS.md) |
| 🆓 CC0 | assets/cc0/ and assets/fonts/, each shipping its own CC0 notice |
Art from third-party packs was bundled in earlier revisions. All of it was replaced with
owned or CC0 work, and removed from the working tree and from git history on
2026-07-27.
The audio under assets/vo/ and assets/audio/ is synthesized speech commissioned for this
project and owned by it. It was generated through a hosted TTS service (ElevenLabs) using
that service's stock voice roster — "in-house" means we commissioned it, not that no third
party was involved, so check the service's output-ownership terms before redistributing.
ASSETS.md has the per-folder record.
The likeness of an identifiable public figure appears in two places, not one:
Path How assets/vo/(56 mp3)The commander barks imitate that person's voice assets/ui/intro/keyart.pngA painted caricature of that person's face, drawn full-canvas on the boot splash every launch The player sprites in
assets/troops/were also prompted toward the same hair and silhouette (seeassets/troops/GENERATED_ASSET_SOURCE.md), though they are 32px and far less recognisable than the two above.The project owns the recordings and the image; right of publicity belongs to that person and is not the project's to grant. It was never a licensing question, so no licence — MIT or otherwise — resolves it.
They are published as satire, a deliberate decision by the owner. If you redistribute or reuse this repository, that question travels with both. The cleanest way to avoid inheriting it is to drop
assets/vo/andassets/ui/intro/keyart.pngfrom your build; the game runs without either —src/main.gdguards both loads withResourceLoader.existsand the splash simply skips the missing beat. (docs/media/keyart_hero.png, the README hero image, is a higher-resolution sibling render of the same key art — drop it too if you keep the README.)
| Component | Licence |
|---|---|
| Godot Engine (exported binaries include the engine runtime) | MIT |
Kenney CC0 asset base (assets/cc0/) |
CC0 1.0 |
PixelOperator8 font (assets/fonts/) |
CC0 1.0 |