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38 lines (31 loc) · 1.55 KB
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/*
stargus.c - Start game engine Stratagus with Stargus data
Copyright (C) 2010-2012 Pali Rohár <pali.rohar@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define GAME_NAME "Stargus"
#define GAME_CD "Starcraft CD or installation stardat.mpq or starcraft.mpq file"
#define GAME_CD_FILE_PATTERNS "stardat.mpq", "StarDat.mpq", "starcraft.mpq", "StarCraft.mpq"
#define GAME "stargus"
#define EXTRACTOR_TOOL "startool"
#define EXTRACTOR_ARGS
#define CHECK_EXTRACTED_VERSION 1
// contrib has fog.png.
// TODO: There's a bug in the lua files searching fog.png in the wrong path.
// I have no time to search and fix that right now, but once that's done, there's
// no need to copy it to two locations.
#define CONTRIB_DIRECTORIES { "mpqlist.txt", "mpqlist.txt", \
"contrib", "graphics/tilesets", \
"contrib", "tilesets", \
"scripts", "scripts", NULL }
const char* SRC_PATH() { return __FILE__; }
#include "stratagus-game-launcher.h"