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This a step toward #472, and I'm going to say it closes#218, unless
someone is working on a system where Py can explicitly specify which
modules go with which recipes/buildings.
Copy file name to clipboardExpand all lines: Yafc.Model/Model/ProductionTable.cs
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@@ -274,6 +274,8 @@ public void AddRecipe(IObjectWithQuality<RecipeOrTechnology> recipe, IComparer<G
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_=recipeRow.variants.Add(variants.AutoSelect(ingredientVariantComparer)!);// null-forgiving: variants is never empty, and AutoSelect never returns null from a non-empty collection (of non-null items).
module-customization-auto-incompatible=Even if incompatible
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module-customization-auto-apply-hint=If checked, newly added recipes may have this template automatically applied to them, provided the recipe and crafter are compatible.
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module-customization-auto-incompatible-hint=If checked, this template will be used even if one or more modules can't be used.\nFor example, a template containing productivity modules can be selected for a recipe that disallows them.
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select-beacon=Select beacon
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select-module=Select module
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; ModuleFillerParametersScreen.cs
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; The icon for the selected beacon (with quality and milestone overlays) appears after this string
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affected-by-M-beacons=Affected by __1__
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; The icon for the selected module (with quality and milestone overlays) appears after this string
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each-containing-N-modules=each containing __1__
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module-filler-remove-current-override-hint=Click here to remove the current override.
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