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This fixes the load warnings (for the "craft-fluid" and "scripted"
`TechnologyTrigger`s) on the [all-planets torture
test](https://mods.factorio.com/mod/kry-all-planet-mods). It does not
fix the accessibility issues; I'm still pondering how Lignumis can be
handled.
It also adds the missing quality restrictions for "craft-item" and
"build-entity".
<details><summary>The display of the only scripted technology would be
more interesting if we displayed tags, but that's out of scope for this
PR.</summary>
<p>
<img width="356" height="470" alt="image"
src="https://github.com/user-attachments/assets/421a18ab-4976-4ec7-954a-ec69d43b842d"
/>
The text before the tags are stripped:
>Unlock any 2 planetary science packs from the following list:
[technology=metallurgic-science-pack]
[technology=agricultural-science-pack]
[technology=electromagnetic-science-pack]
[technology=electrochemical-science-pack]
[technology=cerysian-science-pack]
[technology=slp-sunpack]
[technology=nanite-science-pack]
[technology=battlefield-science-pack]
[technology=omnia-omnite-processing]
[technology=igrys-mineral-science]
[technology=rubia-progression-stage1B]
[technology=quantum-science-pack]
[technology=ring-science-pack]
[technology=anomaly-science-pack]
[technology=tiberium-mechanical-research]
[technology=moshine-tech-ai-trainer]
[technology=pelagos-science-pack]
</p>
</details>
@@ -973,7 +989,21 @@ public class Technology : RecipeOrTechnology { // Technology is very similar to
973
989
/// </summary>
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/// <remarks>Lazy-loaded so the database can load and correctly type (eg EntityCrafter, EntitySpawner, etc.) the entities without having to do another pass.</remarks>
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