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Path mismatch when using dev tag #77

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@wonderhoss

Description

I'm trying to follow the example in the README on how to handle local filesystem vs embedded assets with a dev build tag.

My project looks like this:

├── Makefile
├── cmd
│   └── main.go
├── frontend
│   └── index.html
├── go.mod
├── go.sum
└── pkg
    └── data
        ├── assets_generate.go
        ├── data.go
        └── dev.go

In my data.go I have:

// +build ignore

package main

import (
	"log"
	"github.com/shurcooL/vfsgen"

	"github.com/gargath/vfstest/pkg/data"
)

func main() {
	err := vfsgen.Generate(data.Assets, vfsgen.Options{
		PackageName:  "data",
		BuildTags:    "!dev",
		VariableName: "Assets",
	})

	if err != nil {
		log.Fatalln(err)
	}
}

while in dev.go I have:

// +build dev

package data

import (
	"net/http"
)

var Assets http.FileSystem = http.Dir("../../frontend/")

My cmd/main.go is a simple

package main

import (
	"net/http"
	"log"

	"github.com/gargath/vfstest/pkg/data"
)

func main() {
	fs := http.FileServer(data.Assets)
	http.Handle("/", fs)

	err := http.ListenAndServe(":3000", nil)
	if err != nil {
		log.Fatal(err)
	}
}

When I run go generate ./pkg/... and then go build -o vfserver github.com/gargath/vfstest/cmd, I get a working binary that serves the embedded content.

However, when running go build -tags dev -o vfserver github.com/gargath/vfstest/cmd, I get 404 errors from the HTTP server because it is now trying to find the path ../../frontend/ relative to the binary in the project root.
I can fix this by changing the path in data.Assets to frontend/, but then go generate no longer works:

go generate ./pkg/...
2020/03/17 11:22:14 open frontend: no such file or directory
exit status 1
pkg/data/data.go:3: running "go": exit status 1
make: *** [generate] Error 1

How can I structure a project so that the same static assets directory can be used to both generate and serve locally?

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