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Finger IK relies on mesh colliders to calculate intersections. It would be nice if it worked with primitive colliders like a sphere or a box. I just slapped the mesh collider on the test objects, which works fine but is not ideal.
Finger IK relies on mesh colliders to calculate intersections. It would be nice if it worked with primitive colliders like a sphere or a box. I just slapped the mesh collider on the test objects, which works fine but is not ideal.