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README.md
@@ -15,6 +15,7 @@ If you are new to networking, see [glossary](https://gist.github.com/maniwani/f9
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- Automatic world replication.
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- Remote events and triggers.
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- Control over client visibility of entities and events.
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+- Specify which entities should be replicated in sync using ECS relationships.
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- Replication into scene to save server state.
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- Customizable serialization and deserialization even for types that don't implement `serde` traits (like `Box<dyn Reflect>`).
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- Abstracts game logic to support singleplayer, client, dedicated server, and listen server configurations simultaneously.
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