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info.go
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63 lines (53 loc) · 1.4 KB
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package simulation
import (
"github.com/simimpact/srsim/pkg/engine/info"
"github.com/simimpact/srsim/pkg/key"
)
func (sim *Simulation) CharacterInstance(id key.TargetID) (info.CharInstance, error) {
return sim.Char.Get(id)
}
func (sim *Simulation) CharacterInfo(id key.TargetID) (info.Character, error) {
return sim.Char.Info(id)
}
func (sim *Simulation) EnemyInfo(id key.TargetID) (info.Enemy, error) {
return sim.Enemy.Info(id)
}
func (sim *Simulation) CanUseAttack(id key.TargetID) (bool, error) {
skillInfo, err := sim.Char.SkillInfo(id)
if err != nil {
return false, err
}
char, err := sim.Char.Get(id)
if err != nil {
return false, err
}
check := skillInfo.Attack.CanUse
return (check == nil || check(sim, char)), nil
}
func (sim *Simulation) CanUseSkill(id key.TargetID) (bool, error) {
skillInfo, err := sim.Char.SkillInfo(id)
if err != nil {
return false, err
}
char, err := sim.Char.Get(id)
if err != nil {
return false, err
}
check := skillInfo.Skill.CanUse
return sim.SP() >= skillInfo.Skill.SPNeed && (check == nil || check(sim, char)), nil
}
func (sim *Simulation) CanUseUlt(id key.TargetID) (bool, error) {
skillInfo, err := sim.Char.SkillInfo(id)
if err != nil {
return false, err
}
char, err := sim.Char.Get(id)
if err != nil {
return false, err
}
check := skillInfo.Ult.CanUse
if check == nil {
return sim.EnergyRatio(id) == 1, nil
}
return check(sim, char), nil
}