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skill.go
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67 lines (58 loc) · 1.54 KB
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package blade
import (
"github.com/simimpact/srsim/pkg/engine/info"
"github.com/simimpact/srsim/pkg/engine/modifier"
"github.com/simimpact/srsim/pkg/engine/prop"
"github.com/simimpact/srsim/pkg/key"
"github.com/simimpact/srsim/pkg/model"
)
const (
Hellscape = "blade-hellscape"
HellscapeDmgBuff = "blade-hellscape-dmg-buff"
)
func init() {
modifier.Register(Hellscape, modifier.Config{
Stacking: modifier.ReplaceBySource,
Duration: 3,
Listeners: modifier.Listeners{
OnRemove: func(mod *modifier.Instance) {
mod.Engine().RemoveModifier(mod.Owner(), HellscapeDmgBuff)
mod.Engine().RemoveModifier(mod.Owner(), E2)
},
},
})
modifier.Register(HellscapeDmgBuff, modifier.Config{
Stacking: modifier.ReplaceBySource,
StatusType: model.StatusType_STATUS_BUFF,
CanDispel: true,
})
}
func (c *char) Skill(target key.TargetID, state info.ActionState) {
c.engine.ModifyHPByRatio(info.ModifyHPByRatio{
Key: Hellscape,
Target: c.id,
Source: c.id,
Ratio: -0.3,
RatioType: model.ModifyHPRatioType_MAX_HP,
Floor: 1,
})
statsPropMap := info.PropMap{prop.AllDamagePercent: skill[c.info.SkillLevelIndex()]}
c.engine.AddModifier(c.id, info.Modifier{
Name: Hellscape,
Source: c.id,
})
// E2
if c.info.Eidolon >= 2 {
c.engine.AddModifier(c.id, info.Modifier{
Name: E2,
Source: c.id,
Stats: info.PropMap{prop.CritChance: 0.15},
})
}
c.engine.AddModifier(c.id, info.Modifier{
Name: HellscapeDmgBuff,
Source: c.id,
Stats: statsPropMap,
})
c.engine.InsertAction(c.id)
}