Open
Description
Right now you have to destroy and create a new Geometry
component to add new geometry. It'd be good to utilize ci::gl::Batch::replaceVboMesh()
to be able to swap meshes out, and to use ci::gl::VboMesh
objects under the hood.
Right now you have to destroy and create a new Geometry
component to add new geometry. It'd be good to utilize ci::gl::Batch::replaceVboMesh()
to be able to swap meshes out, and to use ci::gl::VboMesh
objects under the hood.