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Bunifu_UI_v1.5.3.xml
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<?xml version="1.0"?>
<doc>
<assembly>
<name>Bunifu_UI_v1.5.3</name>
</assembly>
<members>
<member name="F:BunifuAnimatorNS.BunifuTransition.components">
<summary>
The components
</summary>
</member>
<member name="F:BunifuAnimatorNS.BunifuTransition.queue">
<summary>
The queue
</summary>
</member>
<member name="F:BunifuAnimatorNS.BunifuTransition.thread">
<summary>
The thread
</summary>
</member>
<member name="F:BunifuAnimatorNS.BunifuTransition.timer">
<summary>
The timer
</summary>
</member>
<member name="E:BunifuAnimatorNS.BunifuTransition.AnimationCompleted">
<summary>
Occurs when animation of the control is completed
</summary>
</member>
<member name="E:BunifuAnimatorNS.BunifuTransition.AllAnimationsCompleted">
<summary>
Ocuurs when all animations are completed
</summary>
</member>
<member name="E:BunifuAnimatorNS.BunifuTransition.TransfromNeeded">
<summary>
Occurs when needed transform matrix
</summary>
</member>
<member name="E:BunifuAnimatorNS.BunifuTransition.NonLinearTransfromNeeded">
<summary>
Occurs when needed non-linear transformation
</summary>
</member>
<member name="E:BunifuAnimatorNS.BunifuTransition.MouseDown">
<summary>
Occurs when user click on the animated control
</summary>
</member>
<member name="E:BunifuAnimatorNS.BunifuTransition.FramePainted">
<summary>
Occurs when frame of animation is painting
</summary>
</member>
<member name="P:BunifuAnimatorNS.BunifuTransition.MaxAnimationTime">
<summary>
Max time of animation (ms)
</summary>
<value>The maximum animation time.</value>
</member>
<member name="P:BunifuAnimatorNS.BunifuTransition.DefaultAnimation">
<summary>
Default animation
</summary>
<value>The default animation.</value>
</member>
<member name="P:BunifuAnimatorNS.BunifuTransition.Cursor">
<summary>
Cursor of animated control
</summary>
<value>The cursor.</value>
</member>
<member name="P:BunifuAnimatorNS.BunifuTransition.IsCompleted">
<summary>
Are all animations completed?
</summary>
<value><c>true</c> if this instance is completed; otherwise, <c>false</c>.</value>
</member>
<member name="P:BunifuAnimatorNS.BunifuTransition.Interval">
<summary>
Interval between frames (ms)
</summary>
<value>The interval.</value>
</member>
<member name="F:BunifuAnimatorNS.BunifuTransition.animationType">
<summary>
The animation type
</summary>
</member>
<member name="P:BunifuAnimatorNS.BunifuTransition.AnimationType">
<summary>
Type of built-in animation
</summary>
<value>The type of the animation.</value>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.#ctor">
<summary>
Initializes a new instance of the <see cref="T:BunifuAnimatorNS.BunifuTransition"/> class.
</summary>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.#ctor(System.ComponentModel.IContainer)">
<summary>
Initializes a new instance of the <see cref="T:BunifuAnimatorNS.BunifuTransition"/> class.
</summary>
<param name="container">The container.</param>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.Init">
<summary>
Initializes this instance.
</summary>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.Start">
<summary>
Starts this instance.
</summary>
</member>
<member name="F:BunifuAnimatorNS.BunifuTransition.invokerControl">
<summary>
The invoker control
</summary>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.timer_Tick(System.Object,System.EventArgs)">
<summary>
Handles the Tick event of the timer control.
</summary>
<param name="sender">The source of the event.</param>
<param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.Animator_Disposed(System.Object,System.EventArgs)">
<summary>
Handles the Disposed event of the Animator control.
</summary>
<param name="sender">The source of the event.</param>
<param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.Work">
<summary>
Works this instance.
</summary>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.CheckRequests">
<summary>
initializeComponent result state of controls
</summary>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.IsStateOK(System.Windows.Forms.Control,BunifuAnimatorNS.AnimateMode)">
<summary>
Determines whether [is state ok] [the specified control].
</summary>
<param name="control">The control.</param>
<param name="mode">The mode.</param>
<returns><c>true</c> if [is state ok] [the specified control]; otherwise, <c>false</c>.</returns>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.RepairState(System.Windows.Forms.Control,BunifuAnimatorNS.AnimateMode)">
<summary>
Repairs the state.
</summary>
<param name="control">The control.</param>
<param name="mode">The mode.</param>
</member>
<member name="F:BunifuAnimatorNS.BunifuTransition.counter">
<summary>
The counter
</summary>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.DoAnimation(BunifuAnimatorNS.BunifuTransition.QueueItem)">
<summary>
Does the animation.
</summary>
<param name="item">The item.</param>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.InitDefaultAnimation(BunifuAnimatorNS.AnimationType)">
<summary>
Initializes the default animation.
</summary>
<param name="animationType">Type of the animation.</param>
</member>
<member name="P:BunifuAnimatorNS.BunifuTransition.TimeStep">
<summary>
Time step
</summary>
<value>The time step.</value>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.Show(System.Windows.Forms.Control,System.Boolean,BunifuAnimatorNS.Animation)">
<summary>
Shows the control. As result the control will be shown with animation.
</summary>
<param name="control">Target control</param>
<param name="parallel">Allows to animate it same time as other animations</param>
<param name="animation">Personal animation</param>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.ShowSync(System.Windows.Forms.Control,System.Boolean,BunifuAnimatorNS.Animation)">
<summary>
Shows the control and waits while animation will be completed. As result the control will be shown with animation.
</summary>
<param name="control">Target control</param>
<param name="parallel">Allows to animate it same time as other animations</param>
<param name="animation">Personal animation</param>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.Hide(System.Windows.Forms.Control,System.Boolean,BunifuAnimatorNS.Animation)">
<summary>
Hides the control. As result the control will be hidden with animation.
</summary>
<param name="control">Target control</param>
<param name="parallel">Allows to animate it same time as other animations</param>
<param name="animation">Personal animation</param>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.HideSync(System.Windows.Forms.Control,System.Boolean,BunifuAnimatorNS.Animation)">
<summary>
Hides the control and waits while animation will be completed. As result the control will be hidden with animation.
</summary>
<param name="control">Target control</param>
<param name="parallel">Allows to animate it same time as other animations</param>
<param name="animation">Personal animation</param>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.BeginUpdate(System.Windows.Forms.Control,System.Boolean,BunifuAnimatorNS.Animation,System.Drawing.Rectangle)">
<summary>
It makes snapshot of the control before updating. It requires EndUpdate calling.
</summary>
<param name="control">Target control</param>
<param name="parallel">Allows to animate it same time as other animations</param>
<param name="animation">Personal animation</param>
<param name="clipRectangle">Clip rectangle for animation</param>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.EndUpdate(System.Windows.Forms.Control)">
<summary>
Upadates control view with animation. It requires to call BeginUpdate before.
</summary>
<param name="control">Target control</param>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.EndUpdateSync(System.Windows.Forms.Control)">
<summary>
Upadates control view with animation and waits while animation will be completed. It requires to call BeginUpdate before.
</summary>
<param name="control">Target control</param>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.WaitAllAnimations">
<summary>
Waits while all animations will completed.
</summary>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.WaitAnimation(System.Windows.Forms.Control)">
<summary>
Waits while animation of the control will completed.
</summary>
<param name="animatedControl">The animated control.</param>
</member>
<member name="F:BunifuAnimatorNS.BunifuTransition.requests">
<summary>
The requests
</summary>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.OnCompleted(BunifuAnimatorNS.BunifuTransition.QueueItem)">
<summary>
Called when [completed].
</summary>
<param name="item">The item.</param>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.AddToQueue(System.Windows.Forms.Control,BunifuAnimatorNS.AnimateMode,System.Boolean,BunifuAnimatorNS.Animation,System.Drawing.Rectangle)">
<summary>
Adds the contol to animation queue.
</summary>
<param name="control">Target control</param>
<param name="mode">Animation mode</param>
<param name="parallel">Allows to animate it same time as other animations</param>
<param name="animation">Personal animation</param>
<param name="clipRectangle">The clip rectangle.</param>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.CreateDoubleBitmap(System.Windows.Forms.Control,BunifuAnimatorNS.AnimateMode,BunifuAnimatorNS.Animation,System.Drawing.Rectangle)">
<summary>
Creates the double bitmap.
</summary>
<param name="control">The control.</param>
<param name="mode">The mode.</param>
<param name="animation">The animation.</param>
<param name="clipRect">The clip rect.</param>
<returns>Controller.</returns>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.OnFramePainted(System.Object,System.Windows.Forms.PaintEventArgs)">
<summary>
Handles the <see cref="E:FramePainted" /> event.
</summary>
<param name="sender">The sender.</param>
<param name="e">The <see cref="T:System.Windows.Forms.PaintEventArgs"/> instance containing the event data.</param>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.OnMouseDown(System.Object,System.Windows.Forms.MouseEventArgs)">
<summary>
Handles the <see cref="E:MouseDown" /> event.
</summary>
<param name="sender">The sender.</param>
<param name="e">The <see cref="T:System.Windows.Forms.MouseEventArgs"/> instance containing the event data.</param>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.OnNonLinearTransfromNeeded(System.Object,BunifuAnimatorNS.NonLinearTransfromNeededEventArg)">
<summary>
Called when [non linear transfrom needed].
</summary>
<param name="sender">The sender.</param>
<param name="e">The e.</param>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.OnTransformNeeded(System.Object,BunifuAnimatorNS.TransfromNeededEventArg)">
<summary>
Called when [transform needed].
</summary>
<param name="sender">The sender.</param>
<param name="e">The e.</param>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.ClearQueue">
<summary>
Clears queue.
</summary>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.OnAnimationCompleted(BunifuAnimatorNS.AnimationCompletedEventArg)">
<summary>
Called when [animation completed].
</summary>
<param name="e">The e.</param>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.OnAllAnimationsCompleted">
<summary>
Called when [all animations completed].
</summary>
</member>
<member name="T:BunifuAnimatorNS.BunifuTransition.QueueItem">
<summary>
Class QueueItem.
</summary>
</member>
<member name="F:BunifuAnimatorNS.BunifuTransition.QueueItem.animation">
<summary>
The animation
</summary>
</member>
<member name="F:BunifuAnimatorNS.BunifuTransition.QueueItem.controller">
<summary>
The controller
</summary>
</member>
<member name="F:BunifuAnimatorNS.BunifuTransition.QueueItem.control">
<summary>
The control
</summary>
</member>
<member name="P:BunifuAnimatorNS.BunifuTransition.QueueItem.ActivateTime">
<summary>
Gets the activate time.
</summary>
<value>The activate time.</value>
</member>
<member name="F:BunifuAnimatorNS.BunifuTransition.QueueItem.mode">
<summary>
The mode
</summary>
</member>
<member name="F:BunifuAnimatorNS.BunifuTransition.QueueItem.clipRectangle">
<summary>
The clip rectangle
</summary>
</member>
<member name="F:BunifuAnimatorNS.BunifuTransition.QueueItem.isActive">
<summary>
The is active
</summary>
</member>
<member name="P:BunifuAnimatorNS.BunifuTransition.QueueItem.IsActive">
<summary>
Gets or sets a value indicating whether this instance is active.
</summary>
<value><c>true</c> if this instance is active; otherwise, <c>false</c>.</value>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.GetDecoration(System.Windows.Forms.Control)">
<summary>
Gets the decoration.
</summary>
<param name="control">The control.</param>
<returns>DecorationType.</returns>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.SetDecoration(System.Windows.Forms.Control,BunifuAnimatorNS.DecorationType)">
<summary>
Sets the decoration.
</summary>
<param name="control">The control.</param>
<param name="decoration">The decoration.</param>
</member>
<member name="F:BunifuAnimatorNS.BunifuTransition.DecorationByControls">
<summary>
The decoration by controls
</summary>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.CanExtend(System.Object)">
<summary>
Specifies whether this object can provide its extender properties to the specified object.
</summary>
<param name="extendee">The <see cref="T:System.Object" /> to receive the extender properties.</param>
<returns>true if this object can provide extender properties to the specified object; otherwise, false.</returns>
</member>
<member name="M:BunifuAnimatorNS.BunifuTransition.InitializeComponent">
<summary>
Initializes the component.
</summary>
</member>
<member name="T:BunifuAnimatorNS.DecorationType">
<summary>
Enum DecorationType
</summary>
</member>
<member name="F:BunifuAnimatorNS.DecorationType.None">
<summary>
The none
</summary>
</member>
<member name="F:BunifuAnimatorNS.DecorationType.BottomMirror">
<summary>
The bottom mirror
</summary>
</member>
<member name="F:BunifuAnimatorNS.DecorationType.Custom">
<summary>
The custom
</summary>
</member>
<member name="T:BunifuAnimatorNS.AnimationCompletedEventArg">
<summary>
Class AnimationCompletedEventArg.
</summary>
<seealso cref="T:System.EventArgs" />
</member>
<member name="P:BunifuAnimatorNS.AnimationCompletedEventArg.Animation">
<summary>
Gets or sets the animation.
</summary>
<value>The animation.</value>
</member>
<member name="P:BunifuAnimatorNS.AnimationCompletedEventArg.Control">
<summary>
Gets the control.
</summary>
<value>The control.</value>
</member>
<member name="P:BunifuAnimatorNS.AnimationCompletedEventArg.Mode">
<summary>
Gets the mode.
</summary>
<value>The mode.</value>
</member>
<member name="T:BunifuAnimatorNS.TransfromNeededEventArg">
<summary>
Class TransfromNeededEventArg.
</summary>
<seealso cref="T:System.EventArgs" />
</member>
<member name="M:BunifuAnimatorNS.TransfromNeededEventArg.#ctor">
<summary>
Initializes a new instance of the <see cref="T:BunifuAnimatorNS.TransfromNeededEventArg"/> class.
</summary>
</member>
<member name="P:BunifuAnimatorNS.TransfromNeededEventArg.Matrix">
<summary>
Gets or sets the matrix.
</summary>
<value>The matrix.</value>
</member>
<member name="P:BunifuAnimatorNS.TransfromNeededEventArg.CurrentTime">
<summary>
Gets the current time.
</summary>
<value>The current time.</value>
</member>
<member name="P:BunifuAnimatorNS.TransfromNeededEventArg.ClientRectangle">
<summary>
Gets the client rectangle.
</summary>
<value>The client rectangle.</value>
</member>
<member name="P:BunifuAnimatorNS.TransfromNeededEventArg.ClipRectangle">
<summary>
Gets the clip rectangle.
</summary>
<value>The clip rectangle.</value>
</member>
<member name="P:BunifuAnimatorNS.TransfromNeededEventArg.Animation">
<summary>
Gets or sets the animation.
</summary>
<value>The animation.</value>
</member>
<member name="P:BunifuAnimatorNS.TransfromNeededEventArg.Control">
<summary>
Gets the control.
</summary>
<value>The control.</value>
</member>
<member name="P:BunifuAnimatorNS.TransfromNeededEventArg.Mode">
<summary>
Gets the mode.
</summary>
<value>The mode.</value>
</member>
<member name="P:BunifuAnimatorNS.TransfromNeededEventArg.UseDefaultMatrix">
<summary>
Gets or sets a value indicating whether [use default matrix].
</summary>
<value><c>true</c> if [use default matrix]; otherwise, <c>false</c>.</value>
</member>
<member name="T:BunifuAnimatorNS.NonLinearTransfromNeededEventArg">
<summary>
Class NonLinearTransfromNeededEventArg.
</summary>
<seealso cref="T:System.EventArgs" />
</member>
<member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.CurrentTime">
<summary>
Gets the current time.
</summary>
<value>The current time.</value>
</member>
<member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.ClientRectangle">
<summary>
Gets the client rectangle.
</summary>
<value>The client rectangle.</value>
</member>
<member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.Pixels">
<summary>
Gets the pixels.
</summary>
<value>The pixels.</value>
</member>
<member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.Stride">
<summary>
Gets the stride.
</summary>
<value>The stride.</value>
</member>
<member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.SourceClientRectangle">
<summary>
Gets the source client rectangle.
</summary>
<value>The source client rectangle.</value>
</member>
<member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.SourcePixels">
<summary>
Gets the source pixels.
</summary>
<value>The source pixels.</value>
</member>
<member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.SourceStride">
<summary>
Gets or sets the source stride.
</summary>
<value>The source stride.</value>
</member>
<member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.Animation">
<summary>
Gets or sets the animation.
</summary>
<value>The animation.</value>
</member>
<member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.Control">
<summary>
Gets the control.
</summary>
<value>The control.</value>
</member>
<member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.Mode">
<summary>
Gets the mode.
</summary>
<value>The mode.</value>
</member>
<member name="P:BunifuAnimatorNS.NonLinearTransfromNeededEventArg.UseDefaultTransform">
<summary>
Gets or sets a value indicating whether [use default transform].
</summary>
<value><c>true</c> if [use default transform]; otherwise, <c>false</c>.</value>
</member>
<member name="T:BunifuAnimatorNS.AnimateMode">
<summary>
Enum AnimateMode
</summary>
</member>
<member name="F:BunifuAnimatorNS.AnimateMode.Show">
<summary>
The show
</summary>
</member>
<member name="F:BunifuAnimatorNS.AnimateMode.Hide">
<summary>
The hide
</summary>
</member>
<member name="F:BunifuAnimatorNS.AnimateMode.Update">
<summary>
The update
</summary>
</member>
<member name="F:BunifuAnimatorNS.AnimateMode.BeginUpdate">
<summary>
The begin update
</summary>
</member>
<member name="F:BunifuAnimatorNS.DoubleBitmapControl.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:BunifuAnimatorNS.DoubleBitmapControl.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:BunifuAnimatorNS.DoubleBitmapControl.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="F:BunifuAnimatorNS.DoubleBitmapForm.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:BunifuAnimatorNS.DoubleBitmapForm.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:BunifuAnimatorNS.DoubleBitmapForm.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:BunifuAnimatorNS.PointFConverter.#ctor">
<summary>
Creates a new instance of PointFConverter
</summary>
</member>
<member name="M:BunifuAnimatorNS.PointFConverter.CanConvertFrom(System.ComponentModel.ITypeDescriptorContext,System.Type)">
<summary>
Boolean, true if the source type is a string
</summary>
</member>
<member name="M:BunifuAnimatorNS.PointFConverter.ConvertFrom(System.ComponentModel.ITypeDescriptorContext,System.Globalization.CultureInfo,System.Object)">
<summary>
Converts the specified string into a PointF
</summary>
</member>
<member name="M:BunifuAnimatorNS.PointFConverter.ConvertTo(System.ComponentModel.ITypeDescriptorContext,System.Globalization.CultureInfo,System.Object,System.Type)">
<summary>
Converts the PointF into a string
</summary>
</member>
<member name="F:WindowsFormsControlLibrary1.AtestControl.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:WindowsFormsControlLibrary1.AtestControl.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:WindowsFormsControlLibrary1.AtestControl.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:WindowsFormsControlLibrary1.Properties.Resources">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
<member name="P:WindowsFormsControlLibrary1.Properties.Resources.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member>
<member name="P:WindowsFormsControlLibrary1.Properties.Resources.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member>
<member name="P:WindowsFormsControlLibrary1.Properties.Resources.BunifuCards">
<summary>
Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="P:WindowsFormsControlLibrary1.Properties.Resources.BunifuFlatButton">
<summary>
Looks up a localized resource of type System.Drawing.Bitmap.
</summary>
</member>
<member name="T:WindowsFormsControlLibrary1.transparentBg1">
<summary>
Class transparentBg1.
</summary>
<seealso cref="T:System.Windows.Forms.Form" />
</member>
<member name="F:WindowsFormsControlLibrary1.transparentBg1._child">
<summary>
The child
</summary>
</member>
<member name="M:WindowsFormsControlLibrary1.transparentBg1.#ctor(System.Windows.Forms.Form,System.Windows.Forms.Form)">
<summary>
Initializes a new instance of the <see cref="T:WindowsFormsControlLibrary1.transparentBg1"/> class.
</summary>
<param name="parent">The parent.</param>
<param name="child">The child.</param>
</member>
<member name="M:WindowsFormsControlLibrary1.transparentBg1.transparentForm_Load(System.Object,System.EventArgs)">
<summary>
Handles the Load event of the transparentForm control.
</summary>
<param name="sender">The source of the event.</param>
<param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
</member>
<member name="M:WindowsFormsControlLibrary1.transparentBg1.timer1_Tick(System.Object,System.EventArgs)">
<summary>
Handles the Tick event of the timer1 control.
</summary>
<param name="sender">The source of the event.</param>
<param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
</member>
<member name="F:WindowsFormsControlLibrary1.transparentBg1.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:WindowsFormsControlLibrary1.transparentBg1.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:WindowsFormsControlLibrary1.transparentBg1.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="P:WindowsFormsControlLibrary1.BunifuCustomTextbox.BorderColor">
<summary>
Gets or sets the color of the border.
</summary>
<value>
The color of the border.
</value>
</member>
<member name="F:WindowsFormsControlLibrary1.BunifuCustomTextbox.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:WindowsFormsControlLibrary1.BunifuCustomTextbox.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:WindowsFormsControlLibrary1.BunifuCustomTextbox.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Bunifu.Framework.Bunifu_Licensing_Item1">
<summary>
</summary>
<seealso cref="T:System.ComponentModel.Component" />
</member>
<member name="M:Bunifu.Framework.Bunifu_Licensing_Item1.#ctor">
<summary>
Initializes a new instance of the <see cref="T:Bunifu.Framework.Bunifu_Licensing_Item1"/> class.
</summary>
</member>
<member name="M:Bunifu.Framework.Bunifu_Licensing_Item1.#ctor(System.ComponentModel.IContainer)">
<summary>
Initializes a new instance of the <see cref="T:Bunifu.Framework.Bunifu_Licensing_Item1"/> class.
</summary>
<param name="container">The container.</param>
</member>
<member name="P:Bunifu.Framework.Bunifu_Licensing_Item1.API_KEY">
<summary>
Gets or sets the API key.
</summary>
<value>
The API key.
</value>
</member>
<member name="P:Bunifu.Framework.Bunifu_Licensing_Item1.LOGO">
<summary>
Gets or sets the logo.
</summary>
<value>
The logo.
</value>
</member>
<member name="P:Bunifu.Framework.Bunifu_Licensing_Item1.APP_NAME">
<summary>
Gets or sets the name of the application.
</summary>
<value>
The name of the application.
</value>
</member>
<member name="P:Bunifu.Framework.Bunifu_Licensing_Item1.Delay">
<summary>
Gets or sets the delay.
</summary>
<value>
The delay.
</value>
</member>
<member name="P:Bunifu.Framework.Bunifu_Licensing_Item1.APP_VERSION">
<summary>
Gets or sets the application version.
</summary>
<value>
The application version.
</value>
</member>
<member name="P:Bunifu.Framework.Bunifu_Licensing_Item1.HeaderBackColor">
<summary>
Gets or sets the color of the header back.
</summary>
<value>
The color of the header back.
</value>
</member>
<member name="M:Bunifu.Framework.Bunifu_Licensing_Item1.timer1_Tick(System.Object,System.EventArgs)">
<summary>
Handles the Tick event of the timer1 control.
</summary>
<param name="sender">The source of the event.</param>
<param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
</member>
<member name="F:Bunifu.Framework.Bunifu_Licensing_Item1.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Bunifu.Framework.Bunifu_Licensing_Item1.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Bunifu.Framework.Bunifu_Licensing_Item1.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Bunifu.Framework.Globals">
<summary>
</summary>
</member>
<member name="F:Bunifu.Framework.Globals.API_KEY">
<summary>
The API key
</summary>
</member>
<member name="F:Bunifu.Framework.Globals.APP_NAME">
<summary>
The application name
</summary>
</member>
<member name="F:Bunifu.Framework.Globals.APP_VERSION">
<summary>
The application version
</summary>
</member>
<member name="F:Bunifu.Framework.Globals.LOGO">
<summary>
The logo
</summary>
</member>
<member name="F:Bunifu.Framework.Globals.HeaderColor">
<summary>
The header color
</summary>
</member>
<member name="T:Bunifu.Framework.LicenseStatus">
<summary>
</summary>
</member>
<member name="F:Bunifu.Framework.LicenseStatus.REMAINING_DAYS">
<summary>
The remaining days
</summary>
</member>
<member name="F:Bunifu.Framework.LicenseStatus.Expiry">
<summary>
The expiry
</summary>
</member>
<member name="M:Bunifu.Framework.Lib.BunifuEncrypt.EncryptFile(System.String,System.String,System.String)">
<summary>
Kim Too Flex
Encrypts a file using Rijndael algorithm (AES)
</summary>
<param name="inputFile"></param>
<param name="outputFile"></param>
</member>
<member name="M:Bunifu.Framework.Lib.BunifuEncrypt.DecryptFile(System.String,System.String,System.String)">
<summary>
Steve Lydford - 12/05/2008.
Decrypts a file using Rijndael algorithm.
</summary>
<param name="inputFile"></param>
<param name="outputFile"></param>
</member>
<member name="M:Bunifu.Framework.Lib.BunifuEncrypt.GenerateLicense(System.String,Bunifu.Framework.LicenseObject,System.Boolean)">
<summary>
Writes the given object instance to a binary file.
<para>Object type (and all child types) must be decorated with the [Serializable] attribute.</para>
<para>To prevent a variable from being serialized, decorate it with the [NonSerialized] attribute; cannot be applied to properties.</para>
</summary>
<typeparam name="T">The type of object being written to the XML file.</typeparam>
<param name="filePath">The file path to write the object instance to.</param>
<param name="objectToWrite">The object instance to write to the XML file.</param>
<param name="append">If false the file will be overwritten if it already exists. If true the contents will be appended to the file.</param>
</member>
<member name="M:Bunifu.Framework.Lib.BunifuEncrypt.GetLicense(System.String)">
<summary>
Reads an object instance from a binary file.
</summary>
<typeparam name="T">The type of object to read from the XML.</typeparam>
<param name="filePath">The file path to read the object instance from.</param>
<returns>Returns a new instance of the object read from the binary file.</returns>
</member>
<member name="M:Bunifu.Framework.Lib.Styles.ZoomIn(System.Windows.Forms.Control,System.Int32)">
<summary>
Zooms the control in.
</summary>
<param name="pic">The pic.</param>
<param name="by">The by.</param>
</member>
<member name="M:Bunifu.Framework.Lib.Styles.ZoomOut(System.Windows.Forms.Control)">
<summary>
Zooms the out.
</summary>
<param name="pic">The pic.</param>
</member>
<member name="M:Bunifu.Framework.Lib.Styles.onclick(System.Windows.Forms.Control)">
<summary>
Onclicks the specified pic.
</summary>
<param name="pic">The pic.</param>
</member>
<member name="M:Bunifu.Framework.Lib.Elipse.Apply(System.Windows.Forms.Form,System.Int32)">
<summary>
Activates the form.
</summary>
<param name="Form">The form.</param>
<param name="_Elipse">The _ elipse.</param>
</member>
<member name="E:Bunifu.Framework.UI.BunifuCheckbox.OnChange">
<summary>
Occurs when [on change].
</summary>
</member>
<member name="P:Bunifu.Framework.UI.BunifuCheckbox.CheckedOnColor">
<summary>
Gets or sets the color of the checked on.
</summary>
<value>
The color of the checked on.
</value>
</member>
<member name="P:Bunifu.Framework.UI.BunifuCheckbox.ChechedOffColor">
<summary>
Gets or sets the color of the cheched off.
</summary>
<value>
The color of the cheched off.
</value>
</member>
<member name="P:Bunifu.Framework.UI.BunifuCheckbox.Checked">
<summary>
Gets or sets a value indicating whether this <see cref="T:Bunifu.Framework.UI.BunifuCheckbox"/> is checked.
</summary>
<value>
<c>true</c> if checked; otherwise, <c>false</c>.
</value>
</member>
<member name="F:Bunifu.Framework.UI.BunifuCheckbox.components">