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Bullet.java
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72 lines (54 loc) · 1.39 KB
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package ie.tudublin;
import processing.core.PApplet;
import processing.core.PVector;
public class Bullet extends GameObject {
int timeToLive = 5000;
int creationTime = 0;
private float speed;
public Bullet(float x, float y, float rot, int c, PApplet p)
{
super(x, y, rot, c, p);
speed = 5;
creationTime = p.millis();
}
public void render()
{
p.pushMatrix();
p.stroke(c, 255, 255);
p.translate(pos.x, pos.y);
p.rotate(rot);
p.line(0, -5, 0, 5);
p.popMatrix();
}
public void update()
{
forward.x = PApplet.sin(rot);
forward.y = - PApplet.cos(rot);
pos.add(PVector.mult(forward, speed));
// if (pos.x < 0 || pos.x > p.width || pos.y < 0 || pos.y > p.height)
// {
// z ((YASC)p).bullets.remove(this);
// }
if (pos.x < 0)
{
pos.x = p.width;
}
if (pos.y < 0)
{
pos.y = p.height;
}
if (pos.x > p.width)
{
pos.x = 0;
}
if (pos.y > p.height)
{
pos.y = 0;
}
int now = p.millis();
if (now - creationTime > timeToLive)
{
((YASC)p).gameObjects.remove(this);
}
}
}