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Hi, I want to build a node graph based software for data processing with Rust like this one (Unity/C#): https://github.com/alelievr/NodeGraphProcessor |
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Hi, I hope that this will be possible, but it may be some work. Here is an example of very basic one |
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Hi,
I hope that this will be possible, but it may be some work.
The way to do it is to have the nodes and link and other elements in models and draw that.
Here is an example of very basic one
SlintPad Example
But of course, the exact logic should be done in native code and not in Slint.