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This repository was archived by the owner on Jan 15, 2025. It is now read-only.
This repository was archived by the owner on Jan 15, 2025. It is now read-only.

Godot 4.x Versions broken due to Animation and Skeleton Core Changes #32

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@smix8

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@smix8

Both Godot 4.x versions are broken due to recent core changes made in Godot 4.x.

Animation data changed:

  • Animation Transform Tracks are removed
  • Replaced by new, dedicated Tracktypes for bone origin, basis and scale
  • and more ...

Skeleton changed:

  • Changed the bone rest calculation completely.
  • Skeleton bone positions are now imported in bone space
  • Bones are no longer relative to bone rest.
  • and more ...

Also a more official proposal for animation retargeting in Godot now exists by a core dev that superseded my proposal. This means addon development for the Godot 4.x is discontinued since there will be an official implementation.

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