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CMakeLists.txt
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executable file
·203 lines (177 loc) · 6.35 KB
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# On fedora: sudo dnf install mesa-libGLU-devel alsa-lib-devel
cmake_minimum_required(VERSION 3.30)
project(main)
file(DOWNLOAD https://github.com/cpm-cmake/CPM.cmake/releases/download/v0.40.0/CPM.cmake ${CMAKE_BINARY_DIR}/cmake/CPM.cmake)
include(${CMAKE_BINARY_DIR}/cmake/CPM.cmake)
if (MSVC)
message(STATUS "Using MSVC Static Runtime")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set(USE_STATIC_MSVC_RUNTIME ON CACHE BOOL "" FORCE)
endif ()
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # for clangd
if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
include(CheckIPOSupported)
check_ipo_supported(RESULT supported OUTPUT error)
if(supported)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON)
endif()
endif()
set(TARGET_UNIT_TESTS OFF CACHE BOOL "" FORCE)
set(TARGET_SAMPLES OFF CACHE BOOL "" FORCE)
set(TARGET_HELLO_WORLD OFF CACHE BOOL "" FORCE)
set(TARGET_VIEWER OFF CACHE BOOL "" FORCE)
set(TARGET_SHADER_COMPILER OFF CACHE BOOL "" FORCE)
set(JPH_USE_VK OFF CACHE BOOL "" FORCE)
set(JPH_USE_DX12 OFF CACHE BOOL "" FORCE)
set(JPH_USE_MTL OFF CACHE BOOL "" FORCE)
set(JPH_USE_CPU_COMPUTE OFF CACHE BOOL "" FORCE)
set(GENERATE_SHADERS OFF CACHE BOOL "" FORCE)
set(JPH_USE_SSE4_2 ON CACHE BOOL "" FORCE)
set(JPH_DEBUG_RENDERER OFF CACHE BOOL "" FORCE)
set(JPH_PROFILE_ENABLED OFF CACHE BOOL "" FORCE)
include(FetchContent)
if (CMAKE_SYSTEM MATCHES Windows)
set(USE_STATIC_MSVC_RUNTIME_LIBRARY OFF CACHE BOOL "" FORCE)
set(CMAKE_POLICY_DEFAULT_CMP0091 NEW)
endif ()
FetchContent_Declare(
Jolt
GIT_REPOSITORY https://github.com/jrouwe/JoltPhysics.git
GIT_TAG v5.5.0
SOURCE_SUBDIR Build
)
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
set(ASSIMP_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(ASSIMP_BUILD_ASSIMP_TOOLS OFF CACHE BOOL "" FORCE)
set(ASSIMP_NO_EXPORT ON CACHE BOOL "" FORCE)
set(ASSIMP_INSTALL OFF CACHE BOOL "" FORCE)
set(ASSIMP_WARNINGS_AS_ERRORS OFF CACHE BOOL "" FORCE)
FetchContent_Declare(
assimp
GIT_REPOSITORY https://github.com/assimp/assimp.git
GIT_TAG v6.0.4
)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
FetchContent_Declare(
glfw
GIT_REPOSITORY https://github.com/glfw/glfw.git
GIT_TAG 3.3.8
)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
FetchContent_MakeAvailable(Jolt assimp glfw)
find_package(Git QUIET)
if (GIT_FOUND AND EXISTS "${PROJECT_SOURCE_DIR}/.git")
if (NOT EXISTS "${PROJECT_SOURCE_DIR}/external/soloud/include/soloud.h")
execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
endif ()
endif ()
set(SOLOUD_BACKEND_SDL2 OFF CACHE BOOL "" FORCE)
if (WIN32)
set(SOLOUD_BACKEND_WINMM ON CACHE BOOL "" FORCE)
elseif (APPLE)
set(SOLOUD_BACKEND_COREAUDIO ON CACHE BOOL "" FORCE)
else ()
set(SOLOUD_BACKEND_ALSA ON CACHE BOOL "" FORCE)
find_package(ALSA REQUIRED)
endif ()
add_subdirectory(external/soloud/contrib)
set(GL_LIBS glfw freetype)
if (CMAKE_SYSTEM MATCHES Windows)
message(STATUS "Target system is Windows")
# link/include for Windows x86
include_directories(${CMAKE_SOURCE_DIR}/include/windows)
link_directories(${CMAKE_SOURCE_DIR}/lib/windows)
elseif (CMAKE_SYSTEM MATCHES Linux)
message(STATUS "Target system is linux")
include_directories(${CMAKE_SOURCE_DIR}/include/linux
${CMAKE_SOURCE_DIR}/src/core/glad)
# link_directories(lib)
link_directories(${CMAKE_SOURCE_DIR}/lib/linux)
# fedora: mesa-libGLU-devel
set(GL_LIBS GL GLU glfw freetype z pthread)
endif ()
set(SOURCES main.cpp src/extern/glad.c src/extern/mikktspace.c src/core/engine.hpp src/core/engine.cpp
src/core/engine_types.hpp src/core/arena.hpp
src/core/window.hpp src/core/window.cpp
src/core/arena.cpp src/core/iohandler.hpp src/core/iohandler.cpp
src/core/clock.hpp src/core/clock.cpp src/core/shader.cpp src/core/shader.hpp
src/core/texture.hpp src/core/texture.cpp
src/core/camera.cpp
src/core/engine.hpp
src/core/util.hpp
src/core/shapes.hpp
src/core/shapes.cpp
src/core/camera.hpp
src/core/mesh.cpp
src/core/mesh.hpp
src/core/model.hpp
src/core/model.cpp
src/core/postprocessing.cpp
src/core/postprocessing.hpp
src/core/timer.cpp
src/core/fonts.hpp
src/core/fonts.cpp
src/core/ibl.hpp
src/core/ibl.cpp
src/core/bones.hpp
src/core/bones.cpp
src/core/renderer.cpp
src/core/renderer.hpp
src/core/entity.hpp
src/core/entity.cpp
src/core/scene.hpp
src/core/scene.cpp
src/core/bounds.hpp
src/core/bounds.cpp
src/core/physics.hpp
src/core/lights.hpp
src/core/lights.cpp
src/core/ui.hpp
src/core/ui.cpp
src/core/audio.hpp
src/core/audio.cpp
src/core/shadows.hpp
src/core/shadows.cpp
src/game.hpp
src/game.cpp
src/player.hpp
src/player.cpp
src/pathfinding.hpp
src/pathfinding.cpp
src/pathfinding.cpp
src/enemy.hpp
src/enemy.cpp
src/shards.hpp
src/shards.cpp
src/particles.hpp
src/particles.cpp
src/dirt.hpp
src/dirt.cpp)
add_executable(${PROJECT_NAME} ${SOURCES})
target_link_libraries(${PROJECT_NAME} PRIVATE ${GL_LIBS} assimp Jolt soloud $<$<PLATFORM_ID:Linux>:${ALSA_LIBRARIES}>)
target_include_directories(${PROJECT_NAME} PRIVATE ${jolt_SOURCE_DIR}/.. ${CMAKE_CURRENT_SOURCE_DIR}/external/soloud/include)
target_compile_definitions(${PROJECT_NAME} PRIVATE
JPH_USE_SSE4_2
$<$<PLATFORM_ID:Windows>:NOMINMAX>
$<$<PLATFORM_ID:Windows>:WIN32_LEAN_AND_MEAN>
)
if (CMAKE_SYSTEM MATCHES Linux)
target_compile_options(${PROJECT_NAME} PRIVATE -mpopcnt -msse4.2)
endif ()
add_custom_target(copy_assets
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_LIST_DIR}/data
${CMAKE_CURRENT_BINARY_DIR}/data
)
add_custom_target(copy_shaders
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_LIST_DIR}/src/shaders
${CMAKE_CURRENT_BINARY_DIR}/shaders
)
add_dependencies(${PROJECT_NAME} copy_assets)
add_dependencies(${PROJECT_NAME} copy_shaders)