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Description
Basically a TCP/IP implementation of an erstwhile gaming network for connecting players via a dial-up modem. I am aware of Snes9x's netplay feature, and it seems it also has some Satellaview functionality built into it. However, I see nothing about emulation of XBAND, which was used back in the 1990s for several SNES games in the United States, such as Doom, according to its programmer.
Such a feature would benefit games whose multiplayer component was only available online. If I have the time, I may be able to get it up and running with my own code. The good news is I have some level of experience with C++ from working on my own, unrelated project (not published yet and still in its alpha stage) for compressing and decompressing files using the LZW algorithm, but it will take a while and a lot of studying before I can produce any meaningful results. In any case, I have much to keep myself occupied with over the weekend.