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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Minesweeper</title>
<style>
.board {
display: grid;
grid-template-columns: repeat(10, 30px);
grid-gap: 2px;
}
.cell {
width: 30px;
height: 30px;
background-color: #ddd;
display: flex;
justify-content: center;
align-items: center;
border: 1px solid #aaa;
cursor: pointer;
}
.cell.revealed {
background-color: #fff;
}
.cell.flagged {
background-color: yellow;
}
</style>
</head>
<body>
<h1>Minesweeper</h1>
<div class="board" id="board"></div>
<script>
const boardSize = 10;
const mineCount = 20;
const board = document.getElementById('board');
let boardArray = Array(boardSize).fill().map(() => Array(boardSize).fill(0));
// Initialize the board
function initBoard() {
board.innerHTML = '';
placeMines();
calculateNeighboringMines();
generateCells();
}
// Place mines randomly
function placeMines() {
let minesPlaced = 0;
while (minesPlaced < mineCount) {
const row = Math.floor(Math.random() * boardSize);
const col = Math.floor(Math.random() * boardSize);
if (boardArray[row][col] !== 'M') {
boardArray[row][col] = 'M';
minesPlaced++;
}
}
}
// Calculate neighboring mines for each cell
function calculateNeighboringMines() {
for (let row = 0; row < boardSize; row++) {
for (let col = 0; col < boardSize; col++) {
if (boardArray[row][col] !== 'M') {
let mineCounter = 0;
for (let x = -1; x <= 1; x++) {
for (let y = -1; y <= 1; y++) {
const newRow = row + x;
const newCol = col + y;
if (boardArray[newRow] && boardArray[newRow][newCol] === 'M') {
mineCounter++;
}
}
}
boardArray[row][col] = mineCounter;
}
}
}
}
// Generate the board cells
function generateCells() {
for (let row = 0; row < boardSize; row++) {
for (let col = 0; col < boardSize; col++) {
const cell = document.createElement('div');
cell.className = 'cell';
cell.id = `cell-${row}-${col}`;
cell.addEventListener('click', () => revealCell(row, col));
cell.addEventListener('contextmenu', (e) => {
e.preventDefault();
flagCell(row, col);
});
board.appendChild(cell);
}
}
}
// Reveal a cell
function revealCell(row, col) {
const cell = document.getElementById(`cell-${row}-${col}`);
if (cell.classList.contains('revealed') || cell.classList.contains('flagged')) return;
cell.classList.add('revealed');
const value = boardArray[row][col];
if (value === 'M') {
cell.textContent = '💣';
alert('Game Over!');
revealAllMines();
return;
}
cell.textContent = value > 0 ? value : '';
if (value === 0) {
for (let x = -1; x <= 1; x++) {
for (let y = -1; y <= 1; y++) {
const newRow = row + x;
const newCol = col + y;
if (boardArray[newRow] && boardArray[newRow][newCol] !== undefined) {
revealCell(newRow, newCol);
}
}
}
}
}
// Flag a cell
function flagCell(row, col) {
const cell = document.getElementById(`cell-${row}-${col}`);
if (!cell.classList.contains('revealed')) {
cell.classList.toggle('flagged');
}
}
// Reveal all mines
function revealAllMines() {
for (let row = 0; row < boardSize; row++) {
for (let col = 0; col < boardSize; col++) {
if (boardArray[row][col] === 'M') {
const cell = document.getElementById(`cell-${row}-${col}`);
cell.classList.add('revealed');
cell.textContent = '💣';
}
}
}
}
// Start the game
initBoard();
</script>
</body>
</html>