Commit bfc7424
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fix(site): cone lookAt orientation — meshes aim +Z at the target
A Mesh's lookAt() points +Z at the target (three swaps eye/target for non-camera objects; only cameras/lights aim -Z). Rotate the cone tip onto +Z so the tips point at the cursor, not away. Verified in-browser.1 parent 0622660 commit bfc7424
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