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1 | 1 | # Sophia's-Item-And-Weapon-System |
2 | | -based of of red's / vrlabs [contact trackers system](https://github.com/VRLabs/Contact-Tracker). This is a system for vrchat that allows others to grab and manipulate a object or weapon on your avatar as though it was a part of the world. |
| 2 | +Based off red's / VRLabs [contact trackers system](https://github.com/VRLabs/Contact-Tracker). This is a system for vrchat that allows others to grab and manipulate an object or weapon on your avatar as though it was a part of the world. |
3 | 3 |
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4 | | -# Prerequisites Please Have Imporeted First |
| 4 | +# Prerequisites Please Have Imported First |
5 | 5 |
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6 | | -get the newest version from [Releases](https://github.com/sophia1000/Sophias-item-and-weapon-pickup-systems-for-vrchat/releases) v1 was bugged so if you downloaded it please update |
| 6 | +Get the latest version from [Releases](https://github.com/sophia1000/Sophias-item-and-weapon-pickup-systems-for-vrchat/releases) v1 was bugged so if you downloaded it please update |
7 | 7 |
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8 | | -[VRLabs Avatar 3.0 manager](https://github.com/VRLabs/Avatars-3.0-Manager) to merge fx layers |
| 8 | +[VRLabs Avatar 3.0 manager](https://github.com/VRLabs/Avatars-3.0-Manager) to merge fx layers. |
9 | 9 |
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10 | | -If you dont already have Final Ik download [VRLabs FinalIK stub](https://github.com/VRLabs/Final-IK-Stub) it will let you upload the system to your avatar even if you dont have final ik but you will only be able to test in unity if you have the full final ik |
| 10 | +If you don't own Final Ik, download [VRLabs FinalIK stub](https://github.com/VRLabs/Final-IK-Stub) It will let you upload the system to your avatar even if you don't have Final IK. But note that you will only be able to test in unity if you have the full Final IK. |
11 | 11 |
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12 | 12 |
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13 | 13 |
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14 | 14 | # instructions |
15 | | -Drag the prefab into the heirarchy |
16 | | - |
17 | | -Right click on the prefab to unpack it and then drag it onto the base of your avatar |
18 | | - |
19 | | -Enable the "Container" under Sword Holder/constraint target and place your desired prop into the "PUT ITEM IN HERE" object or just use the sword that comes with it. |
20 | | - |
21 | | -if you are useing your own item position it to were the swords hilt is so it will be grabed the same way. |
22 | | - |
23 | | -Hide the container object |
24 | | - |
25 | | -Merge the provided FX controller with yours using the [VRLabs Avatar 3.0 manager](https://github.com/VRLabs/Avatars-3.0-Manager) |
26 | | - |
27 | | -there are 2 fx layers provided one with wd on and one with wd off use the one that works for your setup |
28 | | - |
29 | | -create a toggle in you menu theres an exaple one provided |
30 | 15 |
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| 16 | + 1. Drag the prefab into the hierarchy. |
| 17 | + 2. Right-click on the prefab to unpack it and then drag it onto the base of your avatar |
| 18 | + 3. Enable the "Container" under Sword Holder/constraint target and place your desired prop into the "PUT ITEM IN HERE" object or just use the sword that comes with it. |
| 19 | + 4. If you are using your own item, position it to where the sword's hilt is so it will be grabbed the same way. |
| 20 | + 5. Hide the container object. |
| 21 | + 6. Merge the provided FX controller with yours using the [VRLabs Avatar 3.0 manager](https://github.com/VRLabs/Avatars-3.0-Manager) |
| 22 | + 7. There are 2 fx layers provided one with wite defaults on and one with write defaults off. Use the one that works for your setup |
| 23 | + 8. Create a toggle in your menu. there's an example one provided |
31 | 24 |
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32 | 25 | # How It Works |
33 | | -By useing physbones to get the position of the hand it can the conect a series of proximity contacts around your hand and by useing the position of your fingers and hands it can then tell were your hand it and how its positiond. |
| 26 | +By using PhysBones to get the position of the hand, it can connect a series of proximity contacts around your hand and by using the position of your fingers and hands it can then tell where your hand is and how its positioned. |
34 | 27 |
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35 | 28 | # Credit |
36 | 29 | [red's / vrlabs tracker system](https://github.com/VRLabs/Contact-Tracker) |
37 | 30 |
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38 | | -default sword modled by Meltingarmymen |
| 31 | +Default sword modelled by Meltingarmymen |
39 | 32 |
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40 | 33 | # License |
41 | 34 | MIT |
42 | 35 |
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43 | 36 | # Contact |
44 | | -little.sophia#1000 if you make anything cool with this please message me i wanna see what people make of it. if you have any ideas please let me know. |
| 37 | +little.sophia#1000 |
| 38 | +If you make something cool with this, please message me. I wanna see what people make of it. if you have any ideas please let me know. |
45 | 39 |
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46 | | -# To do list |
47 | | -I plan to add more wepons to it like a funcional gun and bow. |
| 40 | +# To-do list |
| 41 | +I plan to add more weapons to it like a functional gun and bow. |
48 | 42 |
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49 | | -potentialy figure out how to get aim ik to work better so there wont be a need for final ik. |
| 43 | +Potentially figure out how to get aim IK to work better so there won't be a need for Final IK. |
50 | 44 |
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51 | | -Add better smoothing so finger movment has less of an effect on it. |
| 45 | +Add better smoothing so finger movement has less of an effect on it. |
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