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S-renderingRendering subsystemRendering subsystem
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Currently, if we want square particles, they have to be fixed size both when they spawn and when they die. For example, the particle with start size (1, 2) on both x and y and end size (2, 3) on both x and y will probably warp in weird ways.
Preferred solution:
Add a "start_size/end_size" field to particles and remember if it or separate x/y where specified last. Use the last specified.
Other discussed solutions:
- Flag that ignores y and only uses the x-values. (Implicit and arbitrary.)
- Runtime error (Result). (Weird and not actually an error.)
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S-renderingRendering subsystemRendering subsystem