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config.lua
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75 lines (72 loc) · 2.03 KB
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Config = {}
-- Metadata key for storing learned blueprints
Config.MetadataKey = 'blueprints'
-- Defined blueprints (examples)
Config.Blueprints = {
{
name = 'weapon_pistol',
label = '9mm Pistol',
category = 'Weapons',
tier = 'Tier 1',
rarity = 'rare',
description = 'Standard sidearm, reliable and easy to craft.',
},
{
name = 'weapon_smg',
label = 'Compact SMG',
category = 'Weapons',
tier = 'Tier 2',
rarity = 'rare',
description = 'High fire rate, lightweight and punchy.',
},
{
name = 'advancedlockpick',
label = 'Advanced Lockpick',
category = 'Tools',
tier = 'Tier 1',
rarity = 'epic',
description = 'For doors and locks that were never meant to open.',
},
{
name = 'armour',
label = 'Body Armour',
category = 'Tools',
tier = 'Tier 1',
rarity = 'epic',
description = 'Provides additional protection against damage.',
},
{
name = 'thermite',
label = 'Thermite',
category = 'Tools',
tier = 'Tier 1',
rarity = 'epic',
description = 'Used for breaching reinforced doors and safes.',
},
{
name = 'repairkit',
label = 'Repair Kit',
category = 'Tools',
tier = 'Tier 1',
rarity = 'epic',
description = 'Used for repairing damaged items and vehicles.',
},
{
name = 'lockpick',
label = 'Lockpick',
category = 'Tools',
tier = 'Tier 1',
rarity = 'uncommon',
description = 'Basic lockpick for simple locks.',
},
}
-- What to show in “Requires: X” when player lacks the bp_ item
Config.RequireLabels = {
weapon_pistol = 'Pistol Blueprint',
weapon_smg = 'SMG Blueprint',
advancedlockpick = 'Advanced Lockpick Blueprint',
armour = 'Body Armour Blueprint',
thermite = 'Thermite Blueprint',
repairkit = 'Repair Kit Blueprint',
lockpick = 'Lockpick Blueprint',
}