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Main.java
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161 lines (143 loc) · 5.41 KB
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import java.lang.Thread;
import java.lang.InterruptedException;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JButton;
import javax.swing.JSpinner;
import javax.swing.JLabel;
import javax.swing.SpinnerNumberModel;
import java.awt.BorderLayout;
import java.awt.GridBagLayout;
import java.awt.Panel;
import java.awt.Color;
class Main{
// SETTINGS (RECOMENDED FOR SMALL SCREENS)
private static final int LINES = 50; // Numbrt of lines on the board (50)
private static final int COLUMNS = 75; // Number of columns on the board (75)
private static final int SIZE = 12; // Size of a single square cell in px (12)
private static final int SPACING = 1; // Spacing between individual cells in px (1)
private static final int BORDER = 5; // Border around the board in px (5)
private static final double DENSITY = 0.1; // Population density for random fill (0.1)
private static final boolean CIRCLES = true; // Use circles for living cells (false defaults to full squares) (true)
private static final Color BACKGROUND = new Color(0,20,0); // 8-bit RGB color for background (0,20,0)
private static final Color ALIVE_COLOR = new Color(80,200,80); // 8-bit RGB color for living cells (80,200,80)
private static final Color DEAD_COLOR = new Color(10,30,10); // 8-bit RGB color for dead cells (10,30,10)
private static GameBoard gameBoard;
// GUI
private static JButton b_Go;
private static JButton b_Stop;
private static JButton b_Step;
private static JButton b_Random;
private static JButton b_Clear;
private static JButton b_Cannon;
private static JLabel l_FPS;
private static JSpinner s_FPS;
private static SpinnerNumberModel snm_FPS;
public static void main(String[] args){
// init gameboard
gameBoard = new GameBoard(LINES,COLUMNS);
gameBoard.setDimensions(SIZE, SPACING, BORDER);
gameBoard.setAppearance(BACKGROUND, ALIVE_COLOR, DEAD_COLOR, CIRCLES);
gameBoard.setPattern(Utils.GLIDER_CANNON);
// setup option pane
JPanel controlPane = new JPanel();
controlPane.setLayout(new GridBagLayout());
b_Go = new JButton("go");
b_Step = new JButton("step");
b_Stop = new JButton("stop");
b_Random = new JButton("randomize");
b_Cannon = new JButton("glider cannon");
b_Clear = new JButton("clear");
snm_FPS = new SpinnerNumberModel(10,1,100,1);
s_FPS = new JSpinner(snm_FPS);
l_FPS = new JLabel("steps per second: ");
controlPane.add(l_FPS);
controlPane.add(s_FPS);
controlPane.add(b_Go);
controlPane.add(b_Stop);
controlPane.add(b_Step);
controlPane.add(b_Random);
controlPane.add(b_Cannon);
controlPane.add(b_Clear);
// add Button Listeners
b_Step.addActionListener(ae ->
{
gameBoard.tick();
}
);
b_Clear.addActionListener(ae ->
{
gameBoard.clearData();
gameBoard.repaint();
}
);
b_Random.addActionListener(ae ->
{
gameBoard.setPatternMode(false);
gameBoard.setData(Utils.getRandomPopulation(gameBoard.getData(), DENSITY));
gameBoard.repaint();
}
);
b_Go.addActionListener(ae ->
{
gameBoard.setFPS( (int) snm_FPS.getNumber());
if (gameBoard.getPatternMode()){
gameBoard.setPatternMode(false);
b_Cannon.setText("glider cannon");
}
disableGUI(b_Stop);
gameBoard.go();
}
);
b_Stop.addActionListener(ae ->
{
gameBoard.stop();
enableGUI();
}
);
b_Cannon.addActionListener(ae ->
{
// save old board and set Pattern
gameBoard.backup();
gameBoard.setPattern(Utils.GLIDER_CANNON);
b_Cannon.setText("done");
if(gameBoard.getPatternMode()){
b_Cannon.setText("glider cannon");
gameBoard.setPatternMode(false);
enableGUI();
return;
}
gameBoard.setPatternMode(true);
disableGUI(b_Cannon);
}
);
// setup window
JFrame f = new JFrame("Convay's Game of Life "+COLUMNS+"x"+LINES);
f.getContentPane().setLayout(new BorderLayout());
f.getContentPane().add(gameBoard, BorderLayout.CENTER);
f.setSize(gameBoard.getDisplayWidth(), gameBoard.getDisplayHeight()+52);
f.setResizable(false);
f.getContentPane().add(controlPane, BorderLayout.PAGE_END);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setVisible(true);
}
public static void disableGUI(JButton except){
b_Go.setEnabled(false);
b_Step.setEnabled(false);
b_Stop.setEnabled(false);
b_Random.setEnabled(false);
b_Clear.setEnabled(false);
b_Cannon.setEnabled(false);
s_FPS.setEnabled(false);
except.setEnabled(true);
}
public static void enableGUI(){
b_Go.setEnabled(true);
b_Step.setEnabled(true);
b_Stop.setEnabled(true);
b_Random.setEnabled(true);
b_Clear.setEnabled(true);
b_Cannon.setEnabled(true);
s_FPS.setEnabled(true);
}
}