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⭐ What I’m currently working on

  • Building and experimenting with homebrew projects for classic game consoles, with a special interest in the Atari Lynx and 6502 assembly programming.
  • Designing and publishing original retro-inspired games, such as Grogger and Hugger-Mugger for the Atari Lynx.
  • Developing open source tools and libraries for hardware interfacing and game development.
  • Exploring custom controllers and unique gaming peripherals, often using C, C++, and 6502 assembly.

🚀 Pinned Projects

  • Nanopad: A simple, portable Win32 text editor in the spirit of classic Windows Notepad.
  • EPROMEmu: A very simple, experimental (EP)ROM emulator built using a Teensy 4.1 and Arduino/PlatformIO, intended for retro hardware development and testing.
  • WiimoteLib: A .NET library enabling communication with and control of the Nintendo Wii Remote (Wiimote) for applications, games, and robotics.
  • ZMachineLib: An incomplete ZMachine interpreter written in C# for running interactive fiction and Infocom games.
  • Chomp: A sample 2D maze game developed with MonoGame, demonstrating game development techniques in C#.
  • gg2img: A tool to insert files built with Golden Gate into Apple II disk image files (.po), preserving resource information for Apple IIgs projects.
  • HttpRangeServer: A quick HTTP server for mounting Apple II disk images on a PC, designed for use with an Apple IIgs and NetDisk.

📫 How to reach me

BrianPeek.com
Ganksoft Entertainment
Bluesky BrianPeek
Bluesky Ganksoft
LinkedIn

If any of my projects have been useful to you, sponsoring helps keep them going.

Featured work

  1. BrianPeek/Nanopad

    A simple, portable Win32 text editor in the spirit of classic Windows Notepad.

    C++ 2
  2. BrianPeek/EPROMEmu

    A very simple, likely very wrong (EP)ROM emulator using a Teensy 4.1 and Arduino/PlatformIO

    C++ 5
  3. BrianPeek/WiimoteLib

    A library for using a Nintendo Wii Remote (Wiimote) from .NET.

    C# 112
  4. BrianPeek/legoev3

    LEGO MINDSTORMS EV3 API for .NET

    C# 138
  5. BrianPeek/ZMachineLib

    An incomplete ZMachine interpreter written in C#

    C# 10
  6. BrianPeek/gg2img

    Inserts a file built with Golden Gate into a disk image file (.po), preserving resource information

    C 2

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