You must be logged in to sponsor BrianPeek
Become a sponsor to Brian Peek
⭐ What I’m currently working on
- Building and experimenting with homebrew projects for classic game consoles, with a special interest in the Atari Lynx and 6502 assembly programming.
- Designing and publishing original retro-inspired games, such as Grogger and Hugger-Mugger for the Atari Lynx.
- Developing open source tools and libraries for hardware interfacing and game development.
- Exploring custom controllers and unique gaming peripherals, often using C, C++, and 6502 assembly.
🚀 Pinned Projects
- Nanopad: A simple, portable Win32 text editor in the spirit of classic Windows Notepad.
- EPROMEmu: A very simple, experimental (EP)ROM emulator built using a Teensy 4.1 and Arduino/PlatformIO, intended for retro hardware development and testing.
- WiimoteLib: A .NET library enabling communication with and control of the Nintendo Wii Remote (Wiimote) for applications, games, and robotics.
- ZMachineLib: An incomplete ZMachine interpreter written in C# for running interactive fiction and Infocom games.
- Chomp: A sample 2D maze game developed with MonoGame, demonstrating game development techniques in C#.
- gg2img: A tool to insert files built with Golden Gate into Apple II disk image files (.po), preserving resource information for Apple IIgs projects.
- HttpRangeServer: A quick HTTP server for mounting Apple II disk images on a PC, designed for use with an Apple IIgs and NetDisk.
📫 How to reach me
If any of my projects have been useful to you, sponsoring helps keep them going.
Featured work
-
BrianPeek/Nanopad
A simple, portable Win32 text editor in the spirit of classic Windows Notepad.
C++ 2 -
BrianPeek/EPROMEmu
A very simple, likely very wrong (EP)ROM emulator using a Teensy 4.1 and Arduino/PlatformIO
C++ 5 -
BrianPeek/WiimoteLib
A library for using a Nintendo Wii Remote (Wiimote) from .NET.
C# 112 -
BrianPeek/legoev3
LEGO MINDSTORMS EV3 API for .NET
C# 138 -
BrianPeek/ZMachineLib
An incomplete ZMachine interpreter written in C#
C# 10 -
BrianPeek/gg2img
Inserts a file built with Golden Gate into a disk image file (.po), preserving resource information
C 2