Become a sponsor to dimforge
Dimforge is a French EURL (limited-liability single-owner company) based in France. It is an open-source company created in August 2020 by @sebcrozet in order to ensure the long-term development and maintenance of some popular math and physics Rust crates
@sebcrozet started using the Rust programming language since 2013 and started contributing to the gamedev and scientific computing ecosystem developing a collision detection library, a physics engine and a a linear algebra library.
Financial aid of any amount would be greatly appreciated in order to cover the company's fees. If the sponsoring becomes significant enough, this would even allow the enrollment of other Rust developers to work on these projects, and provide high-quality math and simulation crates to the Rust community.
Thanks a lot!
Notable projects created and developed by Dimforge
The source code of all my projects are hosted on github and can target most platforms supported by the Rust compiler, including WebAssembly. The most popular ones are listed here.
Nexus − A cross-platform GPU multi-physics engine for simulating rigid and non-rigid materials in both 2D and 3D. The only of its kind (that we know of) that also supports the web. It leverages rust-gpu for writing all the shader code in Rust too that can be reused as normal Rust crate with Cargo.
Rapier − A pure-rust physics engine that handles both 2D and 3D (exposed to the user as two crates: rapier2d and rapier3d). It is designed to be fast, SIMD-accelerated, parallel (opt-in), and cross-platform deterministic (opt-in):
Parry − The collision-detection library underlying Rapier. Useful on its own when you want to write your physics rules yourself but still need all the geometric operations (distance, interference, contact points, etc.) to be performed efficiently.
Kiss3d − A simple-to-use 2D and 3D graphics engine written in Rust. Shaders are written in WGSL, leveraging WebGpu for cross-platform and web support. Supports a wide range of rendering effect as well as a cross-platform gpu-accelerated path tracer.
nalgebra − One of the most popular linear-algebra library written in rust. This supports matrices of arbitrary dimensions which may or may not be known at compile-time. It features tools for computer graphics as well as general linear algebra operation by providing efficient implementation of common matrix factorizations.
Meet the team
Featured work
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dimforge/rapier
2D and 3D physics engines focused on performance.
Rust 5,698 -
dimforge/nexus
2D and 3D cross-platform GPU multi-physics engine in Rust
Rust 98 -
dimforge/kiss3d
Keep it simple, stupid 3d graphics engine for Rust.
Rust 1,745 -
dimforge/parry
2D and 3D collision-detection library for Rust.
Rust 860 -
dimforge/nalgebra
Linear algebra library for Rust.
Rust 4,782 -
dimforge/simba
Set of mathematical traits to facilitate the use of SIMD-based AoSoA (Array of Struct of Array) storage pattern.
Rust 347