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It would be a good idea to add support for the COLLISION command when using multiplexed sprites. The technique should be to listen for a collision interrupt and, when received, decode the actual sprite, not the hardware one, and remap it backward.
It would be a good idea to add support for the
COLLISIONcommand when using multiplexed sprites. The technique should be to listen for a collision interrupt and, when received, decode the actual sprite, not the hardware one, and remap it backward.