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Copy file name to clipboardExpand all lines: java/squeek/quakemovement/ModConfig.java
+8-8Lines changed: 8 additions & 8 deletions
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@@ -64,18 +64,18 @@ public static void init(File file)
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load();
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UNCAPPED_BUNNYHOP_ENABLED = config.get(CATEGORY_MOVEMENT, UNCAPPED_BUNNYHOP_ENABLED_NAME, UNCAPPED_BUNNYHOP_ENABLED_DEFAULT, "if enabled, the soft and hard caps will not be applied at all").getBoolean(UNCAPPED_BUNNYHOP_ENABLED_DEFAULT);
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AIR_ACCELERATE = config.get(CATEGORY_MOVEMENT, AIR_ACCELERATE_NAME, AIR_ACCELERATE_DEFAULT, "a higher value means you can turn more sharply in the air without losing speed; recommended: 14").getDouble(AIR_ACCELERATE_DEFAULT);
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ACCELERATE = config.get(CATEGORY_MOVEMENT, ACCELERATE_NAME, ACCELERATE_DEFAULT, "a higher value means you accelerate faster on the ground; recommended: 10").getDouble(ACCELERATE_DEFAULT);
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HARD_CAP = (float) (config.get(CATEGORY_MOVEMENT, HARD_CAP_NAME, HARD_CAP_DEFAULT, "if you ever jump while above the hard cap speed (moveSpeed*hardCapThreshold), your speed is set to the hard cap speed; recommended: 1.8").getDouble(HARD_CAP_DEFAULT));
SOFT_CAP_DEGEN = (float) (config.get(CATEGORY_MOVEMENT, SOFT_CAP_DEGEN_NAME, SOFT_CAP_DEGEN_DEFAULT, "the modifier used to calculate speed lost when jumping above the soft cap; recommended: 0.65").getDouble(SOFT_CAP_DEGEN_DEFAULT));
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AIR_ACCELERATE = config.get(CATEGORY_MOVEMENT, AIR_ACCELERATE_NAME, AIR_ACCELERATE_DEFAULT, "a higher value means you can turn more sharply in the air without losing speed").getDouble(AIR_ACCELERATE_DEFAULT);
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ACCELERATE = config.get(CATEGORY_MOVEMENT, ACCELERATE_NAME, ACCELERATE_DEFAULT, "a higher value means you accelerate faster on the ground").getDouble(ACCELERATE_DEFAULT);
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HARD_CAP = (float) (config.get(CATEGORY_MOVEMENT, HARD_CAP_NAME, HARD_CAP_DEFAULT, "if you ever jump while above the hard cap speed (moveSpeed*hardCapThreshold), your speed is set to the hard cap speed").getDouble(HARD_CAP_DEFAULT));
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SOFT_CAP = (float) (config.get(CATEGORY_MOVEMENT, SOFT_CAP_NAME, SOFT_CAP_DEFAULT, "soft cap speed = (moveSpeed*hardCapThreshold); see " + SOFT_CAP_DEGEN_NAME).getDouble(SOFT_CAP_DEFAULT));
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SOFT_CAP_DEGEN = (float) (config.get(CATEGORY_MOVEMENT, SOFT_CAP_DEGEN_NAME, SOFT_CAP_DEGEN_DEFAULT, "the modifier used to calculate speed lost when jumping above the soft cap").getDouble(SOFT_CAP_DEGEN_DEFAULT));
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SHARKING_ENABLED = config.get(CATEGORY_MOVEMENT, SHARKING_ENABLED_NAME, SHARKING_ENABLED_DEFAULT, "if enabled, holding jump while swimming at the surface of water allows you to glide").getBoolean(SHARKING_ENABLED_DEFAULT);
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SHARKING_WATER_FRICTION = 1.0D - config.get(CATEGORY_MOVEMENT, SHARKING_WATER_FRICTION_NAME, SHARKING_WATER_FRICTION_DEFAULT, "amount of friction while sharking (between 0 and 1); recommended: 0.1").getDouble(SHARKING_WATER_FRICTION_DEFAULT) * 0.05D;
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SHARKING_SURFACE_TENSION = 1.0D - config.get(CATEGORY_MOVEMENT, SHARKING_SURFACE_TENSION_NAME, SHARKING_SURFACE_TENSION_DEFAULT, "amount of downward momentum you lose while entering water, a higher value means that you are able to shark after hitting the water from higher up; recommended: 0.2").getDouble(SHARKING_SURFACE_TENSION_DEFAULT);
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SHARKING_WATER_FRICTION = 1.0D - config.get(CATEGORY_MOVEMENT, SHARKING_WATER_FRICTION_NAME, SHARKING_WATER_FRICTION_DEFAULT, "amount of friction while sharking (between 0 and 1)").getDouble(SHARKING_WATER_FRICTION_DEFAULT) * 0.05D;
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SHARKING_SURFACE_TENSION = 1.0D - config.get(CATEGORY_MOVEMENT, SHARKING_SURFACE_TENSION_NAME, SHARKING_SURFACE_TENSION_DEFAULT, "amount of downward momentum you lose while entering water, a higher value means that you are able to shark after hitting the water from higher up").getDouble(SHARKING_SURFACE_TENSION_DEFAULT);
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TRIMPING_ENABLED = config.get(CATEGORY_MOVEMENT, TRIMPING_ENABLED_NAME, TRIMPING_ENABLED_DEFAULT, "if enabled, holding sneak while jumping will convert your horizontal speed into vertical speed").getBoolean(TRIMPING_ENABLED_DEFAULT);
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TRIMP_MULTIPLIER = (float) (config.get(CATEGORY_MOVEMENT, TRIMP_MULTIPLIER_NAME, TRIMP_MULTIPLIER_DEFAULT, "a lower value means less horizontal speed converted to vertical speed and vice versa; recommended: 1.4").getDouble(TRIMP_MULTIPLIER_DEFAULT));
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TRIMP_MULTIPLIER = (float) (config.get(CATEGORY_MOVEMENT, TRIMP_MULTIPLIER_NAME, TRIMP_MULTIPLIER_DEFAULT, "a lower value means less horizontal speed converted to vertical speed and vice versa").getDouble(TRIMP_MULTIPLIER_DEFAULT));
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INCREASED_FALL_DISTANCE = (float) (config.get(CATEGORY_MOVEMENT, INCREASED_FALL_DISTANCE_NAME, INCREASED_FALL_DISTANCE_DEFAULT, "increases the distance needed to fall in order to take fall damage; this is a server-side setting").getDouble(INCREASED_FALL_DISTANCE_DEFAULT));
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