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OneButton.cpp
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215 lines (172 loc) · 6.44 KB
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// -----
// OneButton.cpp - Library for detecting button clicks, doubleclicks and long press pattern on a single button.
// This class is implemented for use with the Arduino environment.
// Copyright (c) by Matthias Hertel, http://www.mathertel.de
// This work is licensed under a BSD style license. See http://www.mathertel.de/License.aspx
// More information on: http://www.mathertel.de/Arduino
// -----
// Changelog: see OneButton.h
// -----
#include "OneButton.h"
// ----- Initialization and Default Values -----
OneButton::OneButton(int pin, int activeLow)
{
pinMode(pin, INPUT); // sets the MenuPin as input
_pin = pin;
_timeoutTicks = 300; // number of millisec that have to pass by before a pattern end is detected.
_longPressTicks = 700; // number of millisec that have to pass by before a long button press is detected.
_state = 0; // starting with state 0: waiting for button to be pressed
_isLongPressed = false; // Keep track of long press state
if (activeLow) {
// button connects ground to the pin when pressed.
_buttonReleased = HIGH; // notPressed
_buttonPressed = LOW;
digitalWrite(pin, HIGH); // turn on pullUp resistor
} else {
// button connects VCC to the pin when pressed.
_buttonReleased = LOW;
_buttonPressed = HIGH;
} // if
_clickFunc = NULL;
_doubleClickFunc = NULL;
_pressFunc = NULL;
_longPressStartFunc = NULL;
_longPressStopFunc = NULL;
_duringLongPressFunc = NULL;
_duringLongPressFunc = NULL;
_patternStartFunc = NULL;
_patternEndFunc = NULL;
} // OneButton
// explicitly set the number of millisec that have to pass by before a click timeout is detected.
void OneButton::setClickTicks(int ticks) {
_timeoutTicks = ticks;
} // setClickTicks
// explicitly set the number of millisec that have to pass by before a long button press is detected.
void OneButton::setPressTicks(int ticks) {
_longPressTicks = ticks;
} // setPressTicks
// save function for click event
void OneButton::attachClick(callbackFunction newFunction)
{
_clickFunc = newFunction;
} // attachClick
// save function for doubleClick event
void OneButton::attachDoubleClick(callbackFunction newFunction)
{
_doubleClickFunc = newFunction;
} // attachDoubleClick
// save function for press event
// DEPRECATED, is replaced by attachLongPressStart, attachLongPressStop, attachDuringLongPress,
void OneButton::attachPress(callbackFunction newFunction)
{
_pressFunc = newFunction;
} // attachPress
// save function for longPressStart event
void OneButton::attachLongPressStart(callbackFunction newFunction)
{
_longPressStartFunc = newFunction;
} // attachLongPressStart
// save function for longPressStop event
void OneButton::attachLongPressStop(callbackFunction newFunction)
{
_longPressStopFunc = newFunction;
} // attachLongPressStop
// save function for during longPress event
void OneButton::attachDuringLongPress(callbackFunction newFunction)
{
_longPressReTicks = 0;
_duringLongPressFunc = newFunction;
} // attachDuringLongPress
// save function for during longPress event w/ repeat time
void OneButton::attachDuringLongPress(callbackFunction newFunction, int repeatMS)
{
_longPressReTicks = repeatMS;
_duringLongPressFunc = newFunction;
} // attachDuringLongPress
// save function for during patternStart event
void OneButton::attachPatternStart(callbackFunction newFunction)
{
_patternStartFunc = newFunction;
} // attachPatternStart
// save function for during patternEnd event
void OneButton::attachPatternEnd(callbackFunction newFunction)
{
_patternEndFunc = newFunction;
} // attachPatternEnd
// function to get the current long pressed state
bool OneButton::isLongPressed(){
return _isLongPressed;
}
// function to get the current current pattern length
int OneButton::getPatternLength(){
return _patternLength;
}
// function to get the current current pattern string. C = Click, L = LongPress
String OneButton::getPattern(){
return _pattern;
}
void OneButton::tick(void)
{
// Detect the input information
int buttonLevel = digitalRead(_pin); // current button signal.
unsigned long now = millis(); // current (relative) time in msecs.
// Implementation of the state machine
if (_state == 0) { // waiting for button pin being pressed.
if (buttonLevel == _buttonPressed) {
_state = 1; // step to state 1
_startTime = now; // remember starting time
} // if
} else if (_state == 1) { // waiting for debounce
if ((buttonLevel == _buttonPressed) && (now > _startTime + _debounceTicks)) {
if (_pressFunc) _pressFunc();
_state = 2;
} else if (buttonLevel == _buttonReleased) {
// button was released to quickly so I assume some debouncing.
_state = 0; // restart
}
} else if (_state == 2) { // waiting for button pin being released.
if (buttonLevel == _buttonReleased) {
_releaseTime = now;
_pattern = _pattern + "C";
_patternLength += 1;
if (_patternLength == 1) { // check for pattern start
if (_patternStartFunc) _patternStartFunc();
}
if (_pattern == "CC") { // check for double click
if (_doubleClickFunc) _doubleClickFunc();
}
if (_clickFunc) _clickFunc();
_state = 3;
} else if (now > _startTime + _longPressTicks) {
_isLongPressed = true; // Keep track of long press state
_pattern = _pattern + "L";
_patternLength += 1;
if (_patternLength == 1) { // check for pattern start
if (_patternStartFunc) _patternStartFunc();
}
if (_longPressStartFunc) _longPressStartFunc();
_state = 4;
} // if
} else if (_state == 3) { // waiting for button pin being pressed again or timeout.
if (now > _releaseTime + _timeoutTicks) {
// pattern timeout
if (_patternEndFunc) _patternEndFunc();
_pattern = "";
_patternLength = 0;
_state = 0; // restart.
} else if (buttonLevel == _buttonPressed) {
_state = 0; // restart
} // if
} else if (_state == 4) { // waiting for button pin being release after long press.
if (buttonLevel == _buttonReleased) {
_releaseTime = now;
_isLongPressed = false; // Keep track of long press state
if(_longPressStopFunc) _longPressStopFunc();
_state = 3; // wait for timeout.
} else if ((now > _longPressLastCall + _longPressReTicks)) {
_longPressLastCall = now;
if (_duringLongPressFunc) _duringLongPressFunc();
} // if
} // if
} // OneButton.tick()
// end.