We should include in the 101 instructions at least the things that the team will need to get started with the microgames -- wire cutters and the like. Including suggestions of other tools they'll likely need later on would probably also be a good idea.
Similarly we should include the need to have a workspace and outline what we mean by that. Plenty of teams end up working in computer labs and e.g: have "access" to a D&T space, but then it turns out they need to book that or similar.