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For the virtual competition, all the matches need to be simulated in advance.
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Running the simulation at reasonable speed requires a reasonably powerful
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computer with a discrete GPU.
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The virtual competition enables teams to earn their first game points and is
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the first part of the competition league. Teams will submit their code via
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the code-submitter ahead of time, we'll simulate some matches, broadcast
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them via livestream and then share the logs with the teams afterwards.
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Once the simulation is complete, the videos need to be sent to the livestream
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producer so that they can be played during the livestream.
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Highlights from the [Competition Session Checklist](https://studentrobotics.org/runbook/competition/virtual-competitions/competition-session-checklist/) are included below.
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Required actions:
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- [ ] Generate a schedule for the simulated matches
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- [ ] Run the simulation
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- [ ] Send the videos to the livestream producer
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**Thursday** (after the submission deadline):
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- [ ] Generate the schedule
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- [ ] Simulate the matches
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- [ ] Post-process the animation files to work around https://github.com/cyberbotics/webots/issues/6426
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- [ ] Upload the simulation output to the drive
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**Friday**:
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- [ ] Score the matches
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- [ ] Identify things of interest, capture screenshots & videos, prepare a document describing these for the producer
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- [ ] Prepare a document with summaries of previous/next match and notes for the commentators
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**Saturday**:
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- [ ] Put the website into competition mode
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- [ ] Have the virtual competition livestream
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- [ ] Distribute logs and animation files to teams
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- [ ] Revert the website back to non competition mode
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