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Dragon's Devour applies Ichor into the stomach instead of directly into the bloodstream #22730

Dragon's Devour applies Ichor into the stomach instead of directly into the bloodstream

Dragon's Devour applies Ichor into the stomach instead of directly into the bloodstream #22730

Re-run triggered September 2, 2026 17:30
Status Success
Total duration 23m 39s
Artifacts 8

build-test-debug.yml

on: pull_request
Matrix: integration-tests
Debug CI Required
1m 5s
Debug CI Required
Cleanup Artifacts
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2 errors and 16 warnings
Failed Test: SpawnAndDeleteAllEntitiesOnDifferentMaps
SpawnAndDeleteAllEntitiesOnDifferentMaps: SERVER: 38.451s [ERRO] resolve: Can't resolve "Robust.Shared.Physics.Components.PhysicsComponent" on entity NanoTrasen navy marine hardsuit helmet (194330/n194330, ClothingHeadHelmetHardsuitNTNCConsortium)! at System.Environment.get_StackTrace() at Robust.Shared.Physics.Systems.SharedPhysicsSystem.ApplyLinearImpulse(EntityUid uid, Vector2 impulse, FixturesComponent manager, PhysicsComponent body) in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Components.cs:line 265 at Content.Shared.Gibbing.GibbingSystem.FlingDroppedEntity(EntityUid target) in /home/runner/work/space-station-14/space-station-14/Content.Shared/Gibbing/GibbingSystem.cs:line 68 at Content.Shared.Gibbing.GibbingSystem.Gib(EntityUid ent, Boolean dropGiblets, Nullable`1 user) in /home/runner/work/space-station-14/space-station-14/Content.Shared/Gibbing/GibbingSystem.cs:line 51 at Content.Shared.Trigger.Systems.GibOnTriggerSystem.OnTrigger(Entity`1 ent, EntityUid target, TriggerEvent& args) in /home/runner/work/space-station-14/space-station-14/Content.Shared/Trigger/Systems/GibOnTriggerSystem.cs:line 24 at Content.Shared.Trigger.XOnTriggerSystem`1.OnTrigger(Entity`1 ent, TriggerEvent& args) in /home/runner/work/space-station-14/space-station-14/Content.Shared/Trigger/SharedTriggerSystems.cs:line 37 at DMD<DMD<>?61521068::Robust.Shared.GameObjects.EntityEventBus::EntDispatch>(EntityEventBus this, EntityUid euid, Type eventType, Unit& args) at SyncProxy<System.Void Robust.Shared.GameObjects.EntityEventBus:EntDispatch(Robust.Shared.GameObjects.EntityUid, System.Type, Robust.Shared.GameObjects.EntityEventBus+Unit&)>(EntityEventBus , EntityUid , Type , Unit& ) at Content.Shared.Trigger.Systems.TriggerSystem.Trigger(EntityUid trigger, Nullable`1 user, String key, Boolean predicted) in /home/runner/work/space-station-14/space-station-14/Content.Shared/Trigger/Systems/TriggerSystem.cs:line 80 at Content.Shared.Trigger.Systems.TriggerOnMobstateChangeSystem.OnMobStateRelay(EntityUid uid, TriggerOnMobstateChangeComponent component, ImplantRelayEvent`1 args) in /home/runner/work/space-station-14/space-station-14/Content.Shared/Trigger/Systems/TriggerOnMobstateChangeSystem.cs:line 37 at DMD<DMD<>?61521068::Robust.Shared.GameObjects.EntityEventBus::EntDispatch>(EntityEventBus this, EntityUid euid, Type eventType, Unit& args) at SyncProxy<System.Void Robust.Shared.GameObjects.EntityEventBus:EntDispatch(Robust.Shared.GameObjects.EntityUid, System.Type, Robust.Shared.GameObjects.EntityEventBus+Unit&)>(EntityEventBus , EntityUid , Type , Unit& ) at Robust.Shared.GameObjects.EntitySystem.RaiseLocalEvent[TEvent](EntityUid uid, TEvent args, Boolean broadcast) in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.Shared/GameObjects/EntitySystem.cs:line 228 at Content.Shared.Implants.SharedSubdermalImplantSystem.RelayToImplantEvent[T](EntityUid uid, ImplantedComponent component, T args) in /home/runner/work/space-station-14/space-station-14/Content.Shared/Implants/SharedSubdermalImplantSystem.Relays.cs:line 36 at Robust.Shared.GameObjects.EntityEventBus.<>c__DisplayClass54_0`2.<SubscribeLocalEvent>g__EventHandler|0(EntityUid uid, IComponent comp, Unit& ev) in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.Shared/GameObjects/EntityEventBus.Directed.cs:line 267 at Robust.Shared.GameObjects.EntityEventBus.RaiseLocalOrdered(EntityUid uid, Type eventType, EventData subs, Unit& unitRef, Boolean broadcast) in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.Shared/GameObjects/EntityEventBus.Ordering.cs:line 43 at Content.Shared.Mobs.Systems.MobStateSystem.ChangeState(EntityUid target, MobStateComponent component, MobState newState, Nullable`1 origin) in /home/runner/work/space-station-14/space-station-14/Content.Shared/Mobs/Systems/MobStateSystem.StateMachine.cs:line 114 at Content.Shared.Mobs.Systems.MobStateSystem.UpdateMobState(EntityUid entity, MobSt
Failed Test: JobWeightTest
JobWeightTest: Multiple failures or warnings in test: 1) Test was dirty-disposed. at Robust.UnitTesting.Pool.TestPair`2.OnDirtyDispose() in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.UnitTesting/Pool/TestPair.Recycle.cs:line 44 at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at Robust.UnitTesting.Pool.TestPair`2.OnDirtyDispose() at Robust.UnitTesting.Pool.TestPair`2.DisposeAsync() in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.UnitTesting/Pool/TestPair.Recycle.cs:line 146 at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at Robust.UnitTesting.Pool.TestPair`2.DisposeAsync() at Content.IntegrationTests.Fixtures.GameTest.DoTeardown() in /home/runner/work/space-station-14/space-station-14/Content.IntegrationTests/Fixtures/GameTest.cs:line 262 2) TearDown : System.InvalidOperationException : Collection was modified; enumeration operation may not execute. --TearDown at Robust.Client.GameStates.ClientGameStateManager.PartialStateReset(GameState state, Boolean resetAllEntities, Boolean deleteClientEntities, Boolean deleteClientChildren) in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.Client/GameStates/ClientGameStateManager.cs:line 1294 at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState() in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.Client/GameStates/ClientGameStateManager.cs:line 426 at Robust.Client.GameController.Tick(FrameEventArgs frameEventArgs) in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.Client/GameController/GameController.cs:line 617 at Robust.UnitTesting.RobustIntegrationTest.IntegrationGameLoop.SingleThreadRunUntilEmpty() in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.UnitTesting/RobustIntegrationTest.cs:line 1250 at Robust.UnitTesting.RobustIntegrationTest.IntegrationGameLoop.Run() in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.UnitTesting/RobustIntegrationTest.cs:line 1237 at Robust.UnitTesting.RobustIntegrationTest.ClientIntegrationInstance.ThreadMain() in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.UnitTesting/RobustIntegrationTest.cs:line 1047 --- End of stack trace from previous location --- at Robust.UnitTesting.RobustIntegrationTest.IntegrationInstance.WaitIdleImplAsync(Boolean throwOnUnhandled, CancellationToken cancellationToken) in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.UnitTesting/RobustIntegrationTest.cs:line 566 at Robust.UnitTesting.RobustIntegrationTest.IntegrationInstance.WaitRunTicks(Int32 ticks) in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.UnitTesting/RobustIntegrationTest.cs:line 653 at Robust.UnitTesting.Pool.TestPair`2.RunTicksSync(Int32 ticks) in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.UnitTesting/Pool/TestPair.Helpers.cs:line 185 at Robust.UnitTesting.Pool.TestPair`2.RunUntilSynced() in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.UnitTesting/Pool/TestPair.Helpers.cs:line 226 at Content.IntegrationTests.Fixtures.GameTest.DoTeardown() in /home/runner/work/space-station-14/space-station-14/Content.IntegrationTests/Fixtures/GameTest.cs:line 243 at Content.IntegrationTests.Fixtures.GameTest.DoTeardown() in /home/runner/work/space-station-14/space-station-14/Content.IntegrationTests/Fixtures/GameTest.cs:line 262 at NUnit.Framework.Internal.Commands.SetUpTearDownItem.RunTearDown(TestExecutionContext context) - 1) at Robust.UnitTesting.Pool.TestPair`2.OnDirtyDispose() in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.UnitTesting/Pool/TestPair.Recycle.cs:line 44 at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at Robust.UnitTesting.Pool.TestPair`2.OnDirt
build
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: space-wizards/submodule-dependency@v0.1.5. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build: Content.Server.Database/ModelSqlite.cs#L14
Convert to file-scoped namespace (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0161)
build: Content.Server.Database/ModelPostgres.cs#L9
Convert to file-scoped namespace (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0161)
build: Content.Server.Database/Model.cs#L14
Convert to file-scoped namespace (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0161)
build: Content.Server.Database/Model.cs#L1348
Avoid multiple blank lines (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide2000)
build: Content.Server.Database/DataModelBase.cs#L13
Consecutive braces must not have blank line between them (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide2002)
build: Content.Server.Database/DataModelBase.cs#L36
Consecutive braces must not have blank line between them (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide2002)
build: Content.Shared.Database/TypedHwid.cs#L46
Use expression body for method (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0022)
build: Content.Shared.Database/TypedHwid.cs#L46
Parentheses should be added for clarity (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0048)
build: Content.Shared.Database/NoteSeverity.cs#L1
Convert to file-scoped namespace (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0161)
build: Content.PatreonParser/Program.cs#L83
Use pattern matching (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0078)
YAML Linter
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: space-wizards/submodule-dependency@v0.1.5. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Integration Tests (shard 1)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: space-wizards/submodule-dependency@v0.1.5. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Integration Tests (shard 3)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: space-wizards/submodule-dependency@v0.1.5. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Integration Tests (shard 2)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: space-wizards/submodule-dependency@v0.1.5. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Integration Tests (shard 0)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: space-wizards/submodule-dependency@v0.1.5. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/

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