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Incend nerf
Just removed HItscanIgniteEffect component from the bullet. That's it. As much as i wanted to reduce it on buckshot - i don't think you can without knowing C#.
1 parent 05eb5d7 commit 51ec856

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  • Resources/Prototypes/_Starlight/Entities/Objects/Weapons/Guns/Projectiles

Resources/Prototypes/_Starlight/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml

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@@ -255,7 +255,6 @@
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deviation: 0.05
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- type: HitscanRicochet
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chance: 0.48
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- type: HitscanIgniteEffect
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- type: HitscanBasicVisuals
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muzzleFlash:
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sprite: _Starlight/Objects/Weapons/Guns/Projectiles/projectiles.rsi
@@ -452,7 +451,6 @@
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types:
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Blunt: 2
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Heat: 14
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- type: HitscanIgniteEffect
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- type: HitscanPierce
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chance: 0.69
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deviation: 0.2
@@ -806,7 +804,6 @@
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types:
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Blunt: 3
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Heat: 16
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- type: HitscanIgniteEffect
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- type: HitscanPierce
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chance: 0.69
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deviation: 0.05
@@ -953,7 +950,6 @@
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types:
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Blunt: 2
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Heat: 15
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- type: HitscanIgniteEffect
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- type: HitscanPierce
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chance: 0.69
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- type: HitscanRicochet
@@ -1107,7 +1103,6 @@
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Heat: 3
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- type: HitscanPierce
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chance: 0.02
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- type: HitscanIgniteEffect
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- type: HitscanBasicVisuals
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bullet:
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sprite:

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