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Resources/Prototypes/_Starlight/Entities/Mobs/Player/dragon.yml renamed to Resources/Prototypes/_Starlight/Admeme/dragon.yml

Lines changed: 22 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -13,8 +13,6 @@
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- map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ]
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state: alive-unshaded
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shader: unshaded
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- type: Dragon
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spawnRiftAction: ActionSpawnRift
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- type: GhostRole
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mindRoles:
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- MindRoleDragon
@@ -24,9 +22,30 @@
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amount: 1
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- type: ActionGun
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action: ActionDragonsBreath
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gunProto: DragonsBreathGun
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gunProto: ClownsBreathGun
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- type: GuideHelp
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guides:
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- MinorAntagonists
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- type: Slippery
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- type: Damageable
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damageModifierSet: DragonResistances
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- type: entity
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categories: [ HideSpawnMenu ]
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id: ClownsBreathGun
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name: clown's lung
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description: For funny breathing.
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components:
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- type: RechargeBasicEntityAmmo
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rechargeCooldown: 10
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rechargeSound:
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path: /Audio/Animals/space_dragon_roar.ogg
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- type: BasicEntityAmmoProvider
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proto: ClusterBananaPeel
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capacity: 1
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count: 1
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- type: Gun
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soundGunshot:
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path: /Audio/Animals/space_dragon_roar.ogg
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soundEmpty: null
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projectileSpeed: 5

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